Namespace working for some projects but not for others.
if this is considered a re-post, tell me ill delete it immediately. i would like to start by saying, i posted about this before, asking about dialogue systems, but that was resolved, the question there...
View ArticleDOTSNET - High Performance Unity ECS Networking from the creator of Mirror!
View attachment 611416 (Demo) (Asset Store) (Docs) (Discord) “In the information age, the barriers just aren't there. The barriers are self imposed. If you want to set off and go develop some grand new...
View Article2D Enemy Script
Hello everyone! I'm helping create a game for a college final and am not very well versed in C# or computer programming as a whole. I created an enemy script that is supposed to trigger an enemy attack...
View ArticleGreyed-out/missing gameobjects when cloning prefabs
Something sinister is happening with my particle effects on a prefab. Where are they going and why are they disabled?! So I have a really simple prefab: View attachment 1039871 Not much to it, but it...
View ArticleHow to read .json file
Hi, I have data in .json file.I am looking for ways to parse it in c#. My json contains data like this, Code (CSharp): {"howManyToSpawn":1,"positions":[1],"difficulty":0}...
View ArticleDuplicate class found in modules (different versions of same library imported...
I'm using Unity 2021.3.0f1 and trying to build my game for Android. This is an empty Unity project with the latest versions of the following plugins installed, in this order, by following their...
View Articlerepositories.cfg could not be loaded. unity
Does anyone know how to solve this annoying error? File C:\Users\\.android\repositories.cfg could not be loaded. System.Threading.ThreadHelper:ThreadStart() It happens after adjusting Unity for AR...
View ArticleWhat does Unity use under the hood in Android/iOS?
I'm having issue synchronizing audio to gameplay on mobile devices because of the ridiculous latency in Unity's audio and seemingly no way other than asking user to manually adjust it. I would like to...
View ArticleFragment Shader Alpha gradient looks pixelated
Hi all, I'm trying to make my first fragment shader which I want to highlight sharp edges of my model. I have done this by assigning an alpha value to every vertex in the uv channel based on how sharp...
View ArticleExact 2D 1 pixel outlines
Hey, so I've tried a lot of things in order to achieve this, however each method has some flaws that I could not fnid a way to overcome. Offsetting the vertices - Works, however sometimes the outline...
View ArticleCanvas UI Text - Not Updating (Unity 2019.1.0f2)
I'm getting a major issue with Canvas UI Text in Unity 2019.1.0f2. All my text fields are no longer updating reliably when setting them through code. My text is properly being set, and I can see it in...
View Article2D Animation 7.0 released for Unity 2021.2
2D Animation 7.0 released for Unity 2021.2 View attachment 944071 We are happy to announce that 2D Animation 7.0 is now available with Unity 2021.2. The focus of this version is on improving the user...
View ArticleUnity Future .NET Development Status
We’ve had a good bit of interest on various forum threads about Unity’s plans for C# and .NET in the future. Microsoft has been pushing the .NET ecosystem in a number of beneficial directions, and we...
View ArticleUnable to Schedule an IJobFor from an ISystem
Take the following code, below: Code (CSharp): [BurstCompile] public struct TestSystem : ISystem { public void OnCreate(ref SystemState state) { } public void OnDestroy(ref...
View ArticleNew Input System not working in WebGL builds.
What's the status of the new input system in WebGL builds these days? All i could find was this old thread:https://forum.unity.com/threads/new-input-system-doesnt-work-in-webgl-builds.672565/ Can't...
View ArticleBoss ai problems
I've looked around, but I can't quite seem to get this working: I'm trying to make an Eater of worlds inspired worm boss, from terraria. I've followed a couple tutorials and put things together as I...
View ArticleHow to compare two different entities' locations
I'm trying to get a PersonEntity to walk to a CarEntity and compare the PersonEntity's location to the CarEntity's location. For simplicity's sake the location of each is hard-coded. The aim is that...
View Article[RELEASED] Easy Character Movement 2
Easy Character Movement 2 DESCRIPTION Easy Character Movement 2 is a robust, feature-rich, highly customizable, general purpose (not game-genre tied) kinematic character controller. ECM2 can be used...
View ArticleFPS Mesh Tool
I'm proud to announce the release of FPS Mesh Tool, the quickest and easiest way to prepare character models for use in FPS games. FPS Mesh Tool makes it quick and easy to prepare any skinned mesh for...
View ArticleEnemy pushing player through wall
I have an enemy in an FPS that is a swap that overwhelms the player. It works amazing, but it has the nasty habit of hitting the player through walls. Any tips to avoid this?
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