Quantcast
Channel: Unity Forum

Post Processing Not Applied on Layer

Looking for some help with Post Processing Effects (specifically Post-process Volume but I don't think thats important). I've applied the Posst-process Layer (as suggested elsewhere) and have assigned...

View Article


Unity 2023.3 coming April 2024 with updates for graphics and performance

We’re adding a third Tech Stream to our Unity 2023 Editor and Runtime lifecycle to include production-ready additions for graphics, performance, and productivity. Unity 2023.3 Tech Stream will be...

View Article


Unity 6 Preview is now available

View attachment 1405191 ​ Our latest release of the Unity Editor, Unity 6 Preview, is now available on the download page and in the Unity Hub. Curious about what’s new in Unity 6 Preview? Check out...

View Article

Major Nelson is joining Unity

https://www.theverge.com/2024/6/17/24180241/major-nelson-larry-hryb-unity-community-xbox

View Article

A smooth (ease in out) version of Lerp?

Hi there, I was using some code like this to move a camera from one position to another, but I can't figure out a way to get it to ease out and in of the movement. I realise that Lerp is Linear, but is...

View Article


Dynamic Mesh Cutter - A flexible run time mesh cutting solution [Discussion...

View attachment 1017058 Please read through the manual first before asking questions. Manual Demonstration Video 1 Demonstration Video 2 Unity Asset Store Link Why this... Dynamic Mesh Cutter - A...

View Article

error build - Starting a Gradle Daemon, 1 incompatible Daemon could not be...

Hello, The build of my Android game was working very well, but after I came back from vacation it doesn't work anymore. I updated Gradle and my SDK too, but I still have the same error! Can you help...

View Article

SerializeReference improvements in Unity 2021 LTS

In the 2021 LTS release, polymorphic serialization offers improved user collaboration and API access, plus more granular handling of missing types. Learn more in our SerializeReference blog post We...

View Article


Image may be NSFW.
Clik here to view.

ARCHIMATIX PRO Node-based Parametric Modeling for Unity [Unity Awards Finalist]

View attachment 246691 Archimatix was selected as a Finalist in the Tools category for the Unity Awards! And its in the Asset Store! Archimatix is a powerful and intuitive node-based parametric...

View Article


How do I make the camera stop rotating at a certain point

So I have just started a new project and in the game that I am making the player's camera can look left, right, up, and down by moving the mouse... I have created a system that works but the one...

View Article

Is there any way to add a windows code signing ev certificate to the cloud build

Hi, Is there any way to add a windows code signing ev certificate to the cloud build; Im looking at Azure EV code signing, for this, and an Azure key vault. Is there any recommended services for the...

View Article

Denoiser for HDRP pathtracing

I searched whole internet, and could not find a clear answer. Is there any way denoise image in real-time using patch tracing? I know that Unreal engine already has it (DLSS), but for the unity, I did...

View Article

Unity High Graphics

Is HDRP Used to Improve the Graphics Quality of the Game? Or What Should Be Done To Increase It? Can High Graphics Games Be Made Using Unity Program?

View Article


Debugging Null

Debug.Log(CharacterChange.Player); The above is giving me null and also the character change is static and also the player variable inside character change is also static only in the gameobject and in...

View Article

Image may be NSFW.
Clik here to view.

Blizzard's Hearthstone made with Unity

Man, I'd love to get a hold of their tools. This game looks so slick. Do you think they're using things from the Asset Store (like NGUI), or they made their own? You can see Unity on their monitors in...

View Article


Update about the future of the Unity Forums and Unity Discussions

TL;DR The Unity Forum is being migrated and not deleted. Important Dates: July 12 Unity Forums read-only July 15 Unity Discussions read-only July 18 Unity Forums go live on Unity Discussions The data...

View Article

Localization Table Not Loading During Unit Testing.

Hi, we are trying to run unit testing in our project that uses localization features, so we are using NUnit and unity's build in localization plugin in edit mode testing. We would like to run unit...

View Article


Unity push native page on VisionPro

Hi, I'm working on a project which needs push OC/Swift native page on VisionPro. We have successfully tuned the communication between Unity and OC, but an "iSO c99 and later do not support" error...

View Article

Unity Blog is migrating to a new backend

Howdy everyone, I wanted to let you know that at the end of June, we will be migrating the Unity blog to a new backend service. As such, I am writing this post to explain our process and keep you all...

View Article

Image may be NSFW.
Clik here to view.

2D (look at) object disappears

I have a moving object that I want to look at the target it's moving towards, here is my code: Code (CSharp): void Update () {     transform.LookAt( target.transform.position); } The problem is the...

View Article

Android Play Billing Library 6.0 - ETA

Hello, In the latest release of our app, Google sent us a message about Play Billing Library that needed to be upgraded. They mention as you can see here View attachment 1310960 That a Play Bliing...

View Article


InTerra ~ Terrain Features

InTerra ~ Terrain Features​ ~ Integration of Objects into Terrain (Advanced Terrain Blending) ~ ~ Hiding texture repetition ~ ~ Parallax occlusion mapping ~ ~ Heightmap blending ~ ~ Triplanar mapping ~...

View Article


Stylized Water 2 [URP] ☑️ Desktop/Mobile/Consoles/VR

Asset Store | Documentation​

View Article

At what point can a Component be Gotten?

I am trying to understand at what point GetComponent or GetComponentInParent can see the component? Do Awake/OnEnable/Start have to be executed before the component is considered eligible for those...

View Article

InfiniSPLAT ✅ - Shader Graph and GPU based advanced terrain splat mapping,...

InfiniSPLAT is the next big asset from ARTnGAME, it is a splat mapping solution based on the shader graph and allows for advanced terrain splat mapping and shading. The system will be included in...

View Article


Issue with Revit Metadata in PiXYZ Studio

I'm trying to import Revit models into PiXYZ Studio, however when using raw or guided import, the majority of the metadata is stripped from the model. I've played around with the Python scripting, but...

View Article

New Asset Store Layout feels like a downgrade.

As someone who for the last 3 years browses the asset store almost daily to see new offerings, I have some feedback. I might be having a senior "RAH CHANGE BAD" moment, but the new layout feels like a...

View Article

Image may be NSFW.
Clik here to view.

Resource ID out of range in SetResource :x (max is 1048575)

Hi, so I use Pixyz for importing large files. Today I got a 200mb .NWD file and after importing for several hours I get 320 000 error saying: 'Resource ID out of range in SetResource :x (max is...

View Article

ORION - Nextgen Space Scene Generation framework, Volumetric Nebulas,...

ORION Space Scene Generation framework is the next big ARTnGAME asset that is planned to cover all space scene generation aspects, from procedural planets and spaceships to any relevant special...

View Article



What should i do after install IAP 4.12.0

Hi i updated the new unity IAP package 4.12.0. After update i don't see any errors in my script. So what should i do to solve the issues in the google play console about the migration of Google Play...

View Article


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>