Something sinister is happening with my particle effects on a prefab. Where are they going and why are they disabled?!
So I have a really simple prefab:
View attachment 1039871
Not much to it, but it has a particle system.
When the game first runs, I use Addressables with Addressables.LoadAssetsAsync() and GameObjectConversionUtility.ConvertGameObjectHierarchy() to convert the prefab into an entity. So far so good - here it is in the DOTS Heirarchy:
View attachment 1039874 ...
Greyed-out/missing gameobjects when cloning prefabs
So I have a really simple prefab:
View attachment 1039871
Not much to it, but it has a particle system.
When the game first runs, I use Addressables with Addressables.LoadAssetsAsync() and GameObjectConversionUtility.ConvertGameObjectHierarchy() to convert the prefab into an entity. So far so good - here it is in the DOTS Heirarchy:
View attachment 1039874 ...
Greyed-out/missing gameobjects when cloning prefabs