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Greyed-out/missing gameobjects when cloning prefabs

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Something sinister is happening with my particle effects on a prefab. Where are they going and why are they disabled?!

So I have a really simple prefab:

View attachment 1039871

Not much to it, but it has a particle system.

When the game first runs, I use Addressables with Addressables.LoadAssetsAsync() and GameObjectConversionUtility.ConvertGameObjectHierarchy() to convert the prefab into an entity. So far so good - here it is in the DOTS Heirarchy:

View attachment 1039874 ...

Greyed-out/missing gameobjects when cloning prefabs

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