Tried Three Different Versions Of Unity - None Of Them Work
I tried using Unity for the first time last night and as the editor is loading up I get a message asking if I want to enter safe mode as the project I'm loading has compilation errors. I've only made...
View ArticleGot a IndexOutOfRangeException in CreateBlobAssetReference of BlobBuilder
When in Allocate method , size > m_chunkSize happen, m_currentChunkIndex is -1, then call CreateBlobAssetReference, I can got this IndexOutOfRangeException. Code (CSharp): BlobDataRef...
View ArticleHow to Stop My Boss From Going Through Walls
I'm making a 2D Platformer where the player spawns in a room beside the boss and teleports in. The boss is coded to always move towards the player and will run through the walls. I've tried everything...
View ArticleThe bake button in Navigation tab does nothing.
So idk whats wrong. Bake is broken. Unity 2020.3.33f Looks like a navmesh exists and flat below the terrain? Unless thats something new in 2020. Hitting clear doesnt remove it so that can't be the nav...
View ArticleIs there a way I can run a function or update score just once without using...
For Example. int score = 0; private bool missionSuccess=false; private void Update() { Setvalue(5); } private void Setvalue(int value) { if(missionSuccess) score += value; }[/code] if missionSuccess=...
View ArticleCustom Lighting Additional Lights Function -- Deferred Render Pipeline?
I'm trying to recreate parts of the metallic workflow URP lit shader in shader graph to give me more control over the lighting. I've put together parts of the pipeline from studying the existing shader...
View ArticleLight change with player/camera position
Hello, I wish you have a nice day I am facing a problem with light especially point light the light does not render fully and if I move close or if I looked in some weird position the light show fully...
View ArticleH-Trace: Global Illumination and Occlusion
H-Trace: Global Illumination and Occlusion H-Trace is a screen-space horizon-based tracing algorithm that calculates global illumination and ambient occlusion in a single pass. Generally speaking,...
View ArticleGet InputAction as enum in inspector
Hi! I would like to get an enum style dropdown in the inspector presenting the different actions I have defined in my input action asset, Similar to Input.KeyCode in the old input system, but instead...
View ArticleCamera doesn't render particles correctly at certain angles.
So... I was trying to make some cool visual fx for my game, but the particle system is not quite working... For me, at least. So, here's the deal: Some particle systems in my scene work correctly, and...
View ArticleNew UI Widgets
New UI Widgets is a set of widgets and UI interactions; it also includes a widgets generator for the custom data types and converter from default Text to TextMeshPro. Collections: Combobox /... New UI...
View ArticleHow to make uv move stable with _Time?
Hi, I need a simple uv move anim for wall in my proj, I use just simple shader as blow: v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = TRANSFORM_TEX(v.uv, _MainTex);...
View ArticleHow can I turn off Dark Mode in Unity Hub
It looks like my unity hub auto updated or something. Now it is stuck in a Dark Mode. I cant find the option to return it to white. Where can I do this?
View ArticleDark theme, light theme, can't make nobody happy ¯\_(ツ)_/¯
I just spilt coffee all over my computer when reading that people want light theme back (link) Spoiler https://tenor.com/view/spits-coffee-laughing-lol-lmao-happy-gif-15401789 But all jokes aside, it's...
View ArticleHow to handle grid-based data in ECS
in the blog post : https://tech.innogames.com/unitys-performance-by-default-under-the-hood/ int the conclusion it said : It´s worth to mention that working with grid-based data is absolutely not...
View Articledark mode menu bar
Hi, after presentation of new UI i look at site screenshot and see differences between promo and reality View attachment 484334 here we see dark menu bar with white text . BUT in reality we see this...
View ArticleHow to Anchor UI element to a GameObject?
Hi guys, I'm sure this must have been asked before, but I've searched the forums without success. In a top-down 2D game I have a Player GameObject on screen, and I want that when I press a key, a UI...
View ArticleAdditive Load Scene Async is too demanding; how do I fix?
I'm working on getting my game to stream in all my content seamlessly. I'm testing some triggers to call SceneManager.LoadSceneAsync to add my next scene into the game, but the process drops way too...
View Article[Big Upgrade Discount !!✅] ORION - Space Scene Generation framework
ORION Space Scene Generation framework is the next big ARTnGAME asset that is planned to cover all space scene generation aspects, from procedural planets and spaceships to any relevant special...
View Article[-50% OFF SPRING SALE !! ✅] InfiniRIVER - Real time Fluid water-lava...
InfiniRIVER is the new Fluid based water simulator for Unity by ARTnGAME. InfiniRIVER is in -50% first release discount for 2 weeks !!! ($38 vs $76 normal price) Also Sky Master... [-50% OFF SPRING...
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