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Boss ai problems

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I've looked around, but I can't quite seem to get this working: I'm trying to make an Eater of worlds inspired worm boss, from terraria. I've followed a couple tutorials and put things together as I believe it should work, but when I add the script to an object, nothing happens.

Code (CSharp):
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Worm : MonoBehaviour
  6. {
  7.     public Transform player;
  8.     public float moveSpeed;
  9.     private Rigidbody2D rb;...
Boss ai problems

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