Planesword: 4th year Solodev, Grand Real Time Strategy
Planesword Latest Video: Describing this game is going to be hard. No XP, no HP. Unique battle mechanics, unique style of levelling up, unique generation of quests and rewards. A unique way at looking...
View ArticleXcode Version 13.3 (13E113) error - Cycle in dependencies
Hi all, I'm getting this error in Xcode 13.3. Cycle in dependencies between targets 'Unity-iPhone' and 'UnityFramework'; building could produce unreliable results. This usually can be resolved by...
View ArticleAR Foundation support for iPhone 12 Pro with LiDAR
AR Foundation supports the new iPhone 12 Pro LiDAR features with 4.0 (verified) and 4.1 (preview) versions. AR Foundation 4.0 introduced ARKit scene mesh reconstruction support which is now available...
View ArticleUnity crashes whenever I try to attach a script
Title. I'm a complete newbie, and I just tried to attach a script to an item in the hierarchy, and it crashes. It does this every time I do it. I can list the script as a component by going to the item...
View ArticleHolographic Photo Blending with PhotoCapture
Some have asked for an example of capturing a holographic photo that blends in with the physical environment. You can do this by using the PhotoCapture API along with the projection and world to camera...
View ArticlePaint In 3D ️️✏️ In Game & In Editor & Skinned Mesh Painting
Paint all your objects using Paint in 3D - both in game, and in editor. All features have been heavily optimized, making it great for WebGL, mobile, VR, and much more! >> Get Paint In 3D...
View ArticleHow to use a templated member in a MonoBehavior?
Hello Community, am developing a special container type which I'd like to control through a MonoBehavior. How can I have a member variable in a monobehavior that has a template parameter? Would like...
View ArticleKinematic parent-child physics
I have what is quickly becoming a very complicated problem. My setup is a movable platform with destructible objects on top, so authoring roughly like this. - platform (kinematic) -- destructible...
View ArticleKey resources for HoloLens development
There are some great resources for developing for HoloLens with Unity available on the Windows Developer Center. I recommend exploring the documentation as a whole but here are must-see topics: Learn...
View ArticleDuplicate class found in modules
Hello, I am trying to make a build for the Pico device. I am using their Unity XR SDK v2.0.1 and Unity 2021.1.28f1. However, when building I stumbled upon a duplicate class error: Spoiler: Duplicate...
View ArticleNo Unreal 5 thread?
Kind of surprised no one is talking about Unreal 5's press release. What's everyone's opinions so far? I'm still favor Unity for their strong points (community, documentation, games to market,...
View ArticleWebGL Build missing object while it appears fine in Editor
Hello, I have a pretty serious issue with a cube object that consists the floor for my game. It works fine in the Editor but doesn't seem to appear no matter what material or shader I'm using. I'm on...
View Articlelaunch pad rotation
I'm working on a launch pad for an FPS and to do so I am grabbing the player's rigidbody and changing it's velocity on trigger enter. Pretty simple. But I also want to rotate the pad and use it...
View ArticleNot Sure Why Camera Jumping
I've been trying to Lerp my camera between multiple points in my game, but for some reason it jumps between the points I Lerp between: https://imgur.com/a/cFlW2oR My code: Code (CSharp): using...
View ArticleComparing different approaches for Events in DOTS
Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...
View ArticleGamepad sometimes not detected in build
The input system has been working great, except when I start the build version of my app on Windows with the gamepad already connected, the gamepad input is sometimes not detected at all. Other times...
View ArticleTowerDefense ToolKit 4
View attachment 235675 TowerDefenseToolKit (TDTK) is a an easy to use and flexible Unity game engine coding framework designed for construction of TowerDefense(TD) game. The aim of the toolkit is to...
View ArticleA reminder this Easter....
Over eternity, God got bored, and decided he wanted to create a planet, call it Earth, and play with it, give him something to do. So he called on his son Jesus and his favored angel Lucifer to engage...
View ArticleMeta Audience Network Adapter FBAudiencenetwork-6.8.0.zip Pod installation error
View attachment 1037894 Please help me!
View ArticleAPI's working for some projects but not for others.
if this is considered a re-post, tell me ill delete it immediately. i would like to start by saying, i posted about this before, asking about dialogue systems, but that was resolved, the question there...
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