How to create 1 touch mobile control
I'm not trying to recreate the game, but crowd City has controls like I'm looking for. As you drag your finger around the screen the player follows your gestures. I read it uses Navmesh, but i only...
View ArticleMaximum number (256) of shader global keywords exceeded, keyword will be...
I use 2019.2 and Standard rendering, and there is still a max of 256 global keywords, that means if you import a lot of different assets from the Unity asset store you will get this error making game...
View ArticleEmulate Animator's SetTrigger() behavior on Finite State Machine
I'm working on a FSM that ticks on every frame. The inner workings can be simplified to this: I create the States: Code (CSharp): private IdleState idle; private ChaseState chase; private DeadState...
View ArticleBest HTTP Released
If you want a plugin that supports request customization for REST, WebSocket, Socket.IO, SignalR, SignalR Core, Server-Sent Events (and much more) over HTTP/2 out of the box, with regular updates and...
View ArticleGetting Y-Axis movement to work with an OrbitalTransposer
Is an OrbitalTransposer body supposed to allow for vertical Y-axis movement (rotating above/below the follow target)? I changed from a regular Transposer to an OrbitalTransposer to have my gamepad's...
View ArticleVisual Studio 2022 and Unity
Hello, I just installed Visual Studio 2022 with Unity 2021.1 and the package Visual Studio Editor 2.0.12 but it seems as nothing is working anymore. The same problem with Unity 2021.2. No link with...
View ArticleAny State can't be selected
I'm fairly new to Unity animation and tools, but am hitting a very strange and crippling problem that I can't find any existing threads on. I'm in 2020.3.32f1. I set up a very simple animation graph...
View ArticleUI Toolkit migration guide
Updated migration guide! With the preview.15 and preview.16 updates, here come the new details you'll need to know to both move between package versions and from package to 2021.2 NOTE: You need both...
View ArticleImported sprite too small
hey everyone I am trying to Import a sprite that I made but it is way to small and when I size it up my movement script won't work how do I fix this problem? any help would be nice.
View ArticleApplyBindingOverride(overrideProcessors) crashing Android app
i am trying to change Processor at runtime with this code Code (CSharp): private void ApplyDeadzoneLeft(float t) Â Â Â Â { Â Â Â Â Â Â var m_Player = playerInput.actions.FindActionMap("Player",...
View ArticleMirror Storing Data (like Leaderboard) on Dedicated Server
Hello, I have a server with few gb storage on it, were the server-project is running on and my question is, how i can store data on this server (like the trophies of players for a leaderboard) and the...
View Articlethe forced plastic SCREW YOUR PROJECT management system
It has forced us to turn to unreal, all our prijects are so F***ed, we cant install from scratch cause they are on collab, we cant access those files. we cant migrate properly on the people who have...
View ArticleUnable to start Oculus in Unity Editor
Hi everyone) I can't see the oculu's rotations and other actions in unity editor when press play button. No errors((( Unity - 2019.4.37f1 Oculus XR Plugin - 1.12.0 (try 1.11.2) XR Interaction Toolkit -...
View Article(Case 1415209) OpenXR menu overlay from Quest 2 pauses rendering of...
Wondering if anyone else had noticed this or if it's just me being the only developer to try using OpenXR on the Quest 2? When using Oculus plugin on the Meta/Oculus Quest 2 and you press the Oculus...
View ArticleImplementing FFR without OVRManager
Is there a way to implement FFR (Fixed Foveated Rendering) without using OVRManager? Here's the info on FFR: https://developer.oculus.com/documentation/unity/unity-fixed-foveated-rendering/ I don't...
View ArticleIndex Controllers no longer tracked in OpenXR
As of updating SteamVR to version 1.21.8 I have lost all tracking of my controllers, the HMD still tracks correctly. I tried launching a previous build of the unity project and it also seems to have...
View ArticleWhy is the rendering performance when using ecs worse than when using...
1.Render 5 meshs using subscenes SLOW ( 17~18 ms ) View attachment 1018570 2.Render 5 meshs on mono behavior environment FAST ( 8~9 ms ) View attachment 1018567 Is it normal for the rendering...
View ArticleNeed to destroy the object inside of an XR socket interactor
Hello. I am making a crafting system right now, and I need to know how to destroy the object inside of the XR socket Interactor. I have tried methods from the documentation but have received annoying...
View ArticleHow do you profile memory for a standalone WebGL application?
We have a big project, and there is a massive memory leak. This behavior can't be reproduced in the Editor, so we have to find out the leak by running the game in a browser (in the best case in release...
View ArticleThe system is running out of memory. Please close applications to free memory...
After a couple of times running the app in Oculus Link (especially!) from the Editor 2020.2 I get this memory message which requires to restart Unity: The system is running out of memory. Please close...
View Article