Quantcast
Channel: Unity Forum
Browsing all 1466670 articles
Browse latest View live
↧

How to create 1 touch mobile control

I'm not trying to recreate the game, but crowd City has controls like I'm looking for. As you drag your finger around the screen the player follows your gestures. I read it uses Navmesh, but i only...

View Article


Maximum number (256) of shader global keywords exceeded, keyword will be...

I use 2019.2 and Standard rendering, and there is still a max of 256 global keywords, that means if you import a lot of different assets from the Unity asset store you will get this error making game...

View Article


Emulate Animator's SetTrigger() behavior on Finite State Machine

I'm working on a FSM that ticks on every frame. The inner workings can be simplified to this: I create the States: Code (CSharp): private IdleState idle; private ChaseState chase; private DeadState...

View Article

Best HTTP Released

If you want a plugin that supports request customization for REST, WebSocket, Socket.IO, SignalR, SignalR Core, Server-Sent Events (and much more) over HTTP/2 out of the box, with regular updates and...

View Article

Getting Y-Axis movement to work with an OrbitalTransposer

Is an OrbitalTransposer body supposed to allow for vertical Y-axis movement (rotating above/below the follow target)? I changed from a regular Transposer to an OrbitalTransposer to have my gamepad's...

View Article


Visual Studio 2022 and Unity

Hello, I just installed Visual Studio 2022 with Unity 2021.1 and the package Visual Studio Editor 2.0.12 but it seems as nothing is working anymore. The same problem with Unity 2021.2. No link with...

View Article

Any State can't be selected

I'm fairly new to Unity animation and tools, but am hitting a very strange and crippling problem that I can't find any existing threads on. I'm in 2020.3.32f1. I set up a very simple animation graph...

View Article

Image may be NSFW.
Clik here to view.

UI Toolkit migration guide

Updated migration guide! With the preview.15 and preview.16 updates, here come the new details you'll need to know to both move between package versions and from package to 2021.2 NOTE: You need both...

View Article


Imported sprite too small

hey everyone I am trying to Import a sprite that I made but it is way to small and when I size it up my movement script won't work how do I fix this problem? any help would be nice.

View Article


ApplyBindingOverride(overrideProcessors) crashing Android app

i am trying to change Processor at runtime with this code Code (CSharp): private void ApplyDeadzoneLeft(float t)         {             var m_Player = playerInput.actions.FindActionMap("Player",...

View Article

Mirror Storing Data (like Leaderboard) on Dedicated Server

Hello, I have a server with few gb storage on it, were the server-project is running on and my question is, how i can store data on this server (like the trophies of players for a leaderboard) and the...

View Article

the forced plastic SCREW YOUR PROJECT management system

It has forced us to turn to unreal, all our prijects are so F***ed, we cant install from scratch cause they are on collab, we cant access those files. we cant migrate properly on the people who have...

View Article

Unable to start Oculus in Unity Editor

Hi everyone) I can't see the oculu's rotations and other actions in unity editor when press play button. No errors((( Unity - 2019.4.37f1 Oculus XR Plugin - 1.12.0 (try 1.11.2) XR Interaction Toolkit -...

View Article


(Case 1415209) OpenXR menu overlay from Quest 2 pauses rendering of...

Wondering if anyone else had noticed this or if it's just me being the only developer to try using OpenXR on the Quest 2? When using Oculus plugin on the Meta/Oculus Quest 2 and you press the Oculus...

View Article

Implementing FFR without OVRManager

Is there a way to implement FFR (Fixed Foveated Rendering) without using OVRManager? Here's the info on FFR: https://developer.oculus.com/documentation/unity/unity-fixed-foveated-rendering/ I don't...

View Article


Index Controllers no longer tracked in OpenXR

As of updating SteamVR to version 1.21.8 I have lost all tracking of my controllers, the HMD still tracks correctly. I tried launching a previous build of the unity project and it also seems to have...

View Article

Why is the rendering performance when using ecs worse than when using...

1.Render 5 meshs using subscenes SLOW ( 17~18 ms ) View attachment 1018570 2.Render 5 meshs on mono behavior environment FAST ( 8~9 ms ) View attachment 1018567 Is it normal for the rendering...

View Article


Need to destroy the object inside of an XR socket interactor

Hello. I am making a crafting system right now, and I need to know how to destroy the object inside of the XR socket Interactor. I have tried methods from the documentation but have received annoying...

View Article

How do you profile memory for a standalone WebGL application?

We have a big project, and there is a massive memory leak. This behavior can't be reproduced in the Editor, so we have to find out the leak by running the game in a browser (in the best case in release...

View Article

The system is running out of memory. Please close applications to free memory...

After a couple of times running the app in Oculus Link (especially!) from the Editor 2020.2 I get this memory message which requires to restart Unity: The system is running out of memory. Please close...

View Article
Browsing all 1466670 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>