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Planesword: 4th year Solodev, Grand Real Time Strategy

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Describing this game is going to be hard. No XP, no HP. Unique battle mechanics, unique style of levelling up, unique generation of quests and rewards. A unique way at looking at games in general. The multiplayer is still questionable, but a lot of the design decisions are based on a new way of multiplayer.

I started out in Dec 2017 without knowing how to code. It has been a long journey.

It is heavily procedural. and in a...

Planesword: 4th year Solodev, Grand Real Time Strategy

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