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Kinematic parent-child physics

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I have what is quickly becoming a very complicated problem.
My setup is a movable platform with destructible objects on top, so authoring roughly like this.

- platform (kinematic)
-- destructible object (no physics, just a transform)
--- object fragment (kinematic but should become dynamic when "activated")

The problem I'm having is that every object fragment is unparented during conversion so when I move the platform, the object fragments don't move with it.
Ideal behaviour is that the...

Kinematic parent-child physics

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