Unity Hub won't create new project
I have problem and any kind of help at this point is greatly appreciated. Anytime I create a New Project in Unity Hub, It doesn’t create the files, and when I go to take a look in Unity Hub it says...
View ArticlePointing my camera to my instantiated player
Hi Guys, I have a camera thats following my player. It was working when my prefab was in the scene. Now its being instantiated by my game manager. I just cannot work out how to reference it. My player...
View ArticleGrass in the distance
Hey all, I'm sure we can all agree here that plotting grass all over the map isn't the best idea.When I was working on my game, I paused over the grass., I found that rendering the grass and increasing...
View ArticleSharing experience - GAN Neural networks.
As I mentioned here: https://forum.unity.com/threads/neural-network-training-data-and-copyrights.1049135/ I've spent a bit of time messing around with GAN (Generative Adversirial Neural Networks) over...
View ArticleWorkflow Case Study - Show us your pain!
UPDATE: This thread has become a general 'Show us your pain' thread, and I'm fine with that, so if you have workflow issues to share, feel free to ignore the below and skip ahead. ---------------...
View ArticleTowerDefense ToolKit 4
View attachment 235675 ​ TowerDefenseToolKit (TDTK) is a an easy to use and flexible Unity game engine coding framework designed for construction of TowerDefense(TD) game. The aim of the toolkit is to...
View ArticleCinemachine Throws Errors Upon Install From Package Manager
I'm having issues installing Cinemachine to my project. Whenever I try to install it from the package manager a list of errors are thrown (see image). Steps to reproduce: Open a new URP project using...
View ArticleComparing different approaches for Events in DOTS
Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...
View ArticleNativeCollections fail in ISystems
Does the ISystem interface not yet support NativeCollection members? For example, this system... Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; using...
View ArticleISystemStateComponentData not added inside of subscene conversion?
0.50, I have a component implementing ISystemStateComponentData, however it only gets added when outside of a subscene. Is this a bug or intended?
View Article[Solved] - Cinemachine Throws Errors Upon Install From Package Manager
I'm having issues installing Cinemachine to my project. Whenever I try to install it from the package manager a list of errors are thrown (see image). Steps to reproduce: Open a new URP project using...
View ArticleCompiling Shader Variants Taking Ages
Hi Guys, I'm just building my project, and for some reason the 'compiling shader variants' is taking close to an hour to do. I mean fair play, it's a fairly large project, but for example for terrains...
View ArticleCombine 2D grass patch edges into one
Hello everybody!I'm doing a 2.5D game and i want to be able to merge the edges of some assets like that grass. Lots of games use this technique but im not sure how to archieve that. Unity provides a...
View ArticleInconsistant texture scale
I have a material to be used on many different objects. Despite all these objects having the same scale, the texture is appearing at different scales (I'm guessing according to the absolute size of the...
View ArticleHow do I detect if a scene name is valid?
I'm setting up scripts to load scenes in the background. I want my loading script to verify that the scene it needs to load is valid in the start function rather than waiting until I try to load the...
View Article[RELEASED] Enviro - Sky and Weather (Dynamic Sky and Weather System)
Enviro - The complete dynamic AAA sky and weather solution! Very easy setup: Just drag-and drop into your scene and assign your main camera or use the runtime assignment features. Profile System:...
View ArticleBuiltin Render Pipeline Warning/Error for Mac
So I'm running Unity on Mac, and ever since adding a Post-Process Volume to my build, I get the following warning in the console whenever I click on the Scene: When used with builtin render pipeline,...
View Articleasync/await with jslib plugin?
I have a free plugin that you can check https://assetstore.unity.com/packages/tools/camera/fullscreenwebgl-180047 . Check out the FullscreenWebGLExample.cs, the FullscreenWebGL.requestFullscreen...
View ArticleStandalone Build extremely slow when run in Background
So the situation is as follows: (unsing Unity 2019.3 but the problem exists for all 2019.X and maybe earlier as far as i can tell) We are developing a network game so when I want to test the game...
View ArticleJelly Sprites - Soft body sprite physics system
Hi folks, I'm pleased to announce the release of Jelly Sprites on the Unity Asset Store Web Player Demo Tutorial Video Jelly Sprites is a soft-body physics system for Unity and... Jelly Sprites - Soft...
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