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Grass in the distance

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Hey all,

I'm sure we can all agree here that plotting grass all over the map isn't the best idea.When I was working on my game, I paused over the grass., I found that rendering the grass and increasing the rendering of the grass to some great distance is probably not the way to go and it takes a lot of performance. So I looked at how other games deal with this, like PUBG for example, where when the grass disappears it changes the basic ground texture in the exact places where the grass was,...

Grass in the distance

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