Hi Guys,
I'm just building my project, and for some reason the 'compiling shader variants' is taking close to an hour to do. I mean fair play, it's a fairly large project, but for example for terrains I have a small park, with one grass texture and some of the built in unity trees.. That's it. It's compiling 6768 shader varients for 'Nature/SpeedTree'. Anyone have any idea why this is taking so long? Thanks!
I'm just building my project, and for some reason the 'compiling shader variants' is taking close to an hour to do. I mean fair play, it's a fairly large project, but for example for terrains I have a small park, with one grass texture and some of the built in unity trees.. That's it. It's compiling 6768 shader varients for 'Nature/SpeedTree'. Anyone have any idea why this is taking so long? Thanks!