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What is on (secret) sale? - (2nd new thread)

To clean up and to get around some weird, unexplained bugs in the two old "what is on (secret) sale?" threads I am starting a new thread again. Like the old threads, this one is for posting about...

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Android App crashes on Xiaomi Pad 4 when Package Name is greater than (or...

Hello together, since a few days I'm investigating a weird bug with my Xiaomi Pad 4. When the Package Name (app identifier) is greater than or equal 64 characters (e.g.:...

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Unable to start Oculus in Unity Editor

Hi everyone) I can't see the oculu's rotations and other actions in unity editor when press play button. No errors((( Unity - 2019.4.37f1 Oculus XR Plugin - 1.12.0 (try 1.11.2) XR Interaction Toolkit -...

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Exact 2D 1 pixel outlines

Hey, so I've tried a lot of things in order to achieve this, however each method has some flaws that I could not fnid a way to overcome. Offsetting the vertices - Works, however sometimes the outline...

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Unity 2017 File 'hero@fall' has animation import warnings. See Import...

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[RELEASED] Perfect Culling - Pixel Perfect Occlusion Culling

View attachment 836890 Perfect Culling enables you to bake pixel perfect occlusion data for prefabs and your scene. It works by assigning unique colors to all renderers and taking pictures from...

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Changing material properties of masked UI

I'm having trouble changing material properties for a masked UI image. I am aware a mask will use a modified (new) material for the image and therefor I can't set the properties to the base material....

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Editor - Scene View Flickering

Hi everyone, Got a brand new iMac 24 running a M1 chip. I installed several editor versions from the LTS to the Beta but I got every time the same problem. When I create a project, nothing added in the...

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Terrain generation looks too smooth

I have a basic terrain generation algorithm, and though I'm still working on it, I'm running into a problem where the ground looks too smooth. I'm trying to make a poly-based game, so I'd like the...

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Zoom speed with scroll wheel

Hello, When I am trying to zoom in/out via my mouse's scroll wheel while looking at a scene in the editor it is very slow. To give you an idea, if I have a camera set to size=11 it takes about 40 turns...

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Implementing FFR without OVRManager

Is there a way to implement FFR (Fixed Foveated Rendering) without using OVRManager? Here's the info on FFR: https://developer.oculus.com/documentation/unity/unity-fixed-foveated-rendering/ I don't...

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making a dialogue system using nodes

im working on making a dialogue system for my game, but i want to have the player be able to chose paths to go down. to make this process streamline, i want to create a scalable script (idk if thats...

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How to use a templated member in a MonoBehavior?

Hello Community, am developing a special container type which I'd like to control through a MonoBehavior. How can I have a member variable in a monobehavior that has a template parameter? Would like...

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How to compare two different entities' locations

I'm trying to get a PersonEntity to walk to a CarEntity and compare the PersonEntity's location to the CarEntity's location. For simplicity's sake the location of each is hard-coded. The aim is that...

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Terrain stuff are brighter after opening different scene

Hi all, Please help We are producing a game and we discovered problem with brightness of terrain stuff (trees, grass, etc.). We have bunch of scenes in our game and after the launch when e.g.first...

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Cant make enemy shoot in players direction

Hi guys, Battling to get the enemy to shoot in the players general direction, works sometimes, but is mostly shooting 90 degrees to the right or up. this is the code im using: Code (CSharp): using...

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[RELEASED] GPU Instancer - Crowd Animations

​ GPU Instancer - Crowd Animations is released on the Asset Store.​ Download Demo Build (Windows PC)​ The Crowd Animations is an extension for the... [RELEASED] GPU Instancer - Crowd Animations

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I can not see my entity in the scene

Code (CSharp): private EntityManager entityManager;     private BlobAssetStore blobAssetStore;     [SerializeField]     public Mesh mesh;     public Material material;     private Entity spriteEntity;...

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Workflow Improvements - Unity's Search and Filtering Experience

Hi all - We're working on a number of workflow improvements across Unity, and one area that we’re taking a closer look at is Unity’s search and filtering experience. Fortunately, we’ve captured a lot...

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Collision Detection for fast moving objects

Hello everyone, I am currently working on a pinball project where I control every move of the ball itself using the transform.translate method. We are working this way to get a full control on the ball...

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