I have a free plugin that you can check https://assetstore.unity.com/packages/tools/camera/fullscreenwebgl-180047 . Check out the FullscreenWebGLExample.cs, the FullscreenWebGL.requestFullscreen method. It uses a callback. How would I be able to change the code to use async/await? I know it's possible because API for Firebase bindings for webgl does this, but the source code isn't open and the...
async/await with jslib plugin?
async/await with jslib plugin?