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Google play update

Just wondering if anyone has some working code that checks the play store to see if an update is available and then shows the dialogue in game saying an update is available with a button to click...

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There is no argument given that corresponds to the required formal parameter...

I'm in the process of creating a bullet system that displays bullets. but an error occurs while adding parameters, what should I do? View attachment 1039430 Code (CSharp): using System.Collections;...

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Reload Application

Is there a way to reload the application. I have tried using the following code SceneManager.LoadScene(SceneManager.GetActiveScene().name); But it throws errors as the variables in the game all have...

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Want to summon enemy in the direction you're looking at

Hello I'm making summoning script in my topdown 2d game that get random position from player Code (CSharp):     public Vector3 GetRandomPosition()     {         float radius = 50f;         Vector3...

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How to move rigid body at constant speed using rigidbody.MovePosition()?

This is my first time posting a question here. Hopefully someone can help with the problem I am having. So I have an NPC that the player is supposed to race in the game. The NPC runs on a kinematic...

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Null Reference Exceptions when upgrading to 2021.3 in ShadowCasterGroup2D

Hello, I just upgraded my project from 2020.3.32f1 to 2021.3.0f1. Entering Play Mode, I got a null reference exception in ShadowCasterGroup2D.CacheValues(). I looked at the code, and I suspect that a...

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Can't Login to Unity Hub

Hello, i'am updated the Unity Hub to 3.1.1, now i can't login to my account to get assets from the store. What i tested: - Restart PC - Disable Firewall - Disable Antivirus - Delete Cache and Appdata...

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Handle the selected Action in Unity Mobile Notifications

Hello. IOS provides api for handling the selected Action in notifications (https://developer.apple.com/documen.../declaring_your_actionable_notification_types), but how it usе in Unity Mobile...

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EasyRoads3D v3 - the upcoming new road system

Hello, I have been working on a new road system to keep everything manageable, fast, stable, flexible, intuitive and user friendly. For example, now you can also model and implement your own project...

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Current animator state name?

Is there no way to get the current animator state name? I don't want to compare if the current state name is name, I want to fetch the state name, to make for example a switch-case, or print the name...

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Weird rotations when blending between two cameras

I'm creating a game about traversing the surface of a cube, and when transitioning between faces I'm blending between the current virtual camera, and a rotated clone. For some transitions this works...

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TMP Assets keeps changing

My font asset keeps changing even though I don't edit the project. Sometimes simply just opening Unity is enough to trigger the change. I've battled with this for a while but have had no luck figuring...

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Texture2D.CreateExternalTexture from a webgl texture

I'm creating a webgl texture in javascript, and trying to get back the handle pointer for the texture, so that I can use it within Texture2D.CreateExternalTexture. Unfortunately I can't find any...

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[50% Off Best Development Tool Finalist] MegaFiers - 2 40x Performance &...

Asset Store | Videos​ Today saw the release of our All New MegaFiers - 2 Mesh Deformation System. After more than 10 years and over 300 Updates to our... [50% Off Best Development Tool Finalist]...

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VS Update: Background analysis of asset and meta files has been disabled. ??

After the last update a couple of days ago, every time I open my tiny mobile project in VS I get the message "Background analysis of asset and meta files has been disabled, because this project seems...

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Way to check Asset Bundle CRC before attempting to load it?

Hey there! I'm writing a fairly complicated asset bundle download system for my game and would like to check a downloaded Asset Bundle's CRC way before attempting to load it. One case where I need this...

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What exactly is the Metaverse?

I've seen this word over and over, from Unity Blog, to Hideo Kojima's Twitter, and many other places. They all seem to be talking about different thing, Googling it gave me a lot of different...

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Performance when working with large vectors

Hello, newbie here! I was wondering if using objects with huge transform vectors affects performance in unity? As in objects whose position x,y,z values are quite large.

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Why does (not) unrolling a loop affect the accuracy of the computations within?

Note! This question was originally posted as a "Help wanted". However, following feedback and continous debugging, it has been changed to "Bug", seeing as I now find that the most likely reason for my...

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Why are regular for loops in HLSL compute shaders not consistent?

Note! This question was originally posted as a "Help wanted". However, following feedback and continous debugging, it has been changed to "Bug", seeing as I now find that the most likely reason for my...

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