Can't send a transform to the client
Hi guys, I can't figure out how to send back a Transform to the client from the server: Code (CSharp): [ServerRpc] Â void spawnNewPlayer() Â Â { Â Â Â Â vr_rig = gameObject.GetComponent<VRRig>();...
View ArticleObjects constantly falling through the ground.
I have an issue with objects being dropped from above a certain hight falling directly through the terrain. I'm aware there are some issues with detection of impacts between small objects at speed,...
View ArticleRewired - Advanced Input for Unity
I'd like to announce my new input system for Unity, Rewired. If you find it useful, please help me spread the word by Tweeting, sharing with your friends on Facebook, and spreading the word in the...
View ArticleRenegade Project [DriverN Shooter system]
View attachment 241577 thirdperson controller w walk/run/jump/slide etc weapon pickup and use vehicle driving w enter/exit features ragdollBlendin (ragcopy+animated limbs) jump-interruptions, finger...
View Article[RELEASED] Enviro - Sky and Weather (Dynamic Sky and Weather System)
Enviro - The complete dynamic AAA sky and weather solution! Very easy setup: Just drag-and drop into your scene and assign your main camera or use the runtime assignment features. Profile System:...
View ArticlePrevent Navmesh Agent collision "jittering" if I spawn a lot
So I have a script which clones multiple copies of my navmeshagent ("player"). However if I spawn too many at once they spawn at the same location so immediately collide and "jitter" from the spawn...
View ArticleAnnouncing USS transition
You may have seen that we recently added the transform properties and that these are more optimal for animations. This is put to the test with our new feature: USS Transitions! These transitions are...
View ArticleComparing different approaches for Events in DOTS
Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...
View Articledownloading webGL module
I’m trying to download the WebGL module. I clicked the button in build settings and it takes me here: http://download.unity3d.com/unity/f...itySetup-WebGL-Support-for-Editor-5.3.4f1.pkg Then that gives...
View ArticleUnity 2021 LTS Is Now Available
Download & Release Notes | Docs Unity 2021.3 is now available as the latest LTS version on the download page and in the Unity Hub. Check out our... Unity 2021 LTS Is Now Available
View ArticleAngry Birds: Snap to circle
In an angry birds game I have this code for lining up the bird to fling: Code (CSharp): Â if (Input.GetButton("Fire1") && !F) Â Â Â Â { Â Â Â Â Â Â mv =...
View Article[Released] External Game View - improve your productivity
View attachment 1032518 External Game View Version 1.1.0 - Released 4 April 2022 This is a workflow extension for the Unity editor which allows seamless powerful control of rendering content to...
View ArticleBest HTTP Released
If you want a plugin that supports request customization for REST, WebSocket, Socket.IO, SignalR, SignalR Core, Server-Sent Events (and much more) over HTTP/2 out of the box, with regular updates and...
View ArticleHow to stop VS autocomplete from completing "private" for monobehaviour...
I need to stop VS autocomplete from completing "private" for monobehaviour functions. It wasn't doing that when I installed VS together with unity, but after I reinstalled, it's doing this. I've been...
View Article[Request] Option for disabling unselected gizmo
I'm using post processing volumes for my water volumes, and it's quite annoying to have hundreds of green boxes everywhere. I know I can disable the entire gizmo for the volume type, but that's sort of...
View ArticleNO shadow in URP. HELP
Help me. I don't know why my shadows are gone. It was fine until I apply Post processing, and reflection probe. however something went wrong in the final bake process. please help me View attachment...
View Article[RELEASED] Magica Cloth
Hi everyone! Magica Cloth is a fast cloth simulation that runs on Job System + Burst Compiler. Ideal for shaking hair, skirts, breasts and more! Supports both Transform and mesh vertices. Now on sale...
View ArticlePacketManager and AssetStore Problem with my Account
Hello I have a problem with the PacketManager and the login to my Unity Account. I install dies Version on my PC: View attachment 1039403 When I open a version and click under Windows - Assetstor,...
View ArticlePrevent Navmesh Agent collision "jittering" if I spawn a lot
So I have a script which clones multiple copies of my navmeshagent ("player"). However if I spawn too many at once they spawn at the same location so immediately collide and "jitter" from the spawn...
View ArticleHow to check if menu is open to hide hands/controllers?
So the Oculus store requires you to hide hands while their menu is open. How can do you do this using Unity without a third party plugin? OnApplicationFocus does not seem to be getting called
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