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Can't send a transform to the client

Hi guys, I can't figure out how to send back a Transform to the client from the server: Code (CSharp): [ServerRpc]   void spawnNewPlayer()     {         vr_rig = gameObject.GetComponent<VRRig>();...

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Objects constantly falling through the ground.

I have an issue with objects being dropped from above a certain hight falling directly through the terrain. I'm aware there are some issues with detection of impacts between small objects at speed,...

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Rewired - Advanced Input for Unity

I'd like to announce my new input system for Unity, Rewired. If you find it useful, please help me spread the word by Tweeting, sharing with your friends on Facebook, and spreading the word in the...

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Renegade Project [DriverN Shooter system]

View attachment 241577 thirdperson controller w walk/run/jump/slide etc weapon pickup and use vehicle driving w enter/exit features ragdollBlendin (ragcopy+animated limbs) jump-interruptions, finger...

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[RELEASED] Enviro - Sky and Weather (Dynamic Sky and Weather System)

Enviro - The complete dynamic AAA sky and weather solution! Very easy setup: Just drag-and drop into your scene and assign your main camera or use the runtime assignment features. Profile System:...

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Prevent Navmesh Agent collision "jittering" if I spawn a lot

So I have a script which clones multiple copies of my navmeshagent ("player"). However if I spawn too many at once they spawn at the same location so immediately collide and "jitter" from the spawn...

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Announcing USS transition

You may have seen that we recently added the transform properties and that these are more optimal for animations. This is put to the test with our new feature: USS Transitions! These transitions are...

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Comparing different approaches for Events in DOTS

Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...

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downloading webGL module

I’m trying to download the WebGL module. I clicked the button in build settings and it takes me here: http://download.unity3d.com/unity/f...itySetup-WebGL-Support-for-Editor-5.3.4f1.pkg Then that gives...

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Unity 2021 LTS Is Now Available

Download & Release Notes | Docs Unity 2021.3 is now available as the latest LTS version on the download page and in the Unity Hub. Check out our... Unity 2021 LTS Is Now Available

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Angry Birds: Snap to circle

In an angry birds game I have this code for lining up the bird to fling: Code (CSharp):  if (Input.GetButton("Fire1") && !F)         {             mv =...

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[Released] External Game View - improve your productivity

View attachment 1032518 External Game View Version 1.1.0 - Released 4 April 2022 This is a workflow extension for the Unity editor which allows seamless powerful control of rendering content to...

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Best HTTP Released

If you want a plugin that supports request customization for REST, WebSocket, Socket.IO, SignalR, SignalR Core, Server-Sent Events (and much more) over HTTP/2 out of the box, with regular updates and...

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How to stop VS autocomplete from completing "private" for monobehaviour...

I need to stop VS autocomplete from completing "private" for monobehaviour functions. It wasn't doing that when I installed VS together with unity, but after I reinstalled, it's doing this. I've been...

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[Request] Option for disabling unselected gizmo

I'm using post processing volumes for my water volumes, and it's quite annoying to have hundreds of green boxes everywhere. I know I can disable the entire gizmo for the volume type, but that's sort of...

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NO shadow in URP. HELP

Help me. I don't know why my shadows are gone. It was fine until I apply Post processing, and reflection probe. however something went wrong in the final bake process. please help me View attachment...

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[RELEASED] Magica Cloth

Hi everyone! Magica Cloth is a fast cloth simulation that runs on Job System + Burst Compiler. Ideal for shaking hair, skirts, breasts and more! Supports both Transform and mesh vertices. Now on sale...

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PacketManager and AssetStore Problem with my Account

Hello I have a problem with the PacketManager and the login to my Unity Account. I install dies Version on my PC: View attachment 1039403 When I open a version and click under Windows - Assetstor,...

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Prevent Navmesh Agent collision "jittering" if I spawn a lot

So I have a script which clones multiple copies of my navmeshagent ("player"). However if I spawn too many at once they spawn at the same location so immediately collide and "jitter" from the spawn...

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How to check if menu is open to hide hands/controllers?

So the Oculus store requires you to hide hands while their menu is open. How can do you do this using Unity without a third party plugin? OnApplicationFocus does not seem to be getting called

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