I'm creating a game about traversing the surface of a cube, and when transitioning between faces I'm blending between the current virtual camera, and a rotated clone. For some transitions this works fantastic, but for others, Cinemachine adds this weird rotation around the camera's local forward.
As seen in the video, the first and third transition work as planned, but the transition to the back face, and the transition to at the end have this issue.
I've...
Weird rotations when blending between two cameras
As seen in the video, the first and third transition work as planned, but the transition to the back face, and the transition to at the end have this issue.
I've...
Weird rotations when blending between two cameras