A lot of time taken by AttributeHelperEngine.GetDefaultExecutionOrderFor()
Hey All, I have a fairly big project with about 8k scripts. We are using 2018.4.36 LTS and on Android this call AttributeHelperEngine.GetDefaultExecutionOrderFor() is taking a lot of time at Android...
View ArticleSpawning Multiple Objects on House Plot Not Working
Sorry for the title, I'm sleepy lol. I'm working on a game where you can design your own house, interior and exterior included. So basically, it's an online game, I need these props to spawn ONCE when...
View Article"SendMessage cannot be called during Awake, CheckConsistency, or OnValidate"...
Since we updated to a newer version of Unity, we've been getting this warning spammed to the console (and our log) hundreds of times. We are never calling SendMessage, and we are only running the code...
View ArticleMicrophone not recording unless I alt-tab out and back in (or equivalent in...
Hi all, I'm trying to record and play-back the audio from my microphone in real time. Meaning the microphone should be open and recording non-stop, and the speakers should play-back whatever input the...
View ArticleIMPORTANT: Upcoming changes to the Graphics repository
Hi everyone! We would like to update you on changes coming to the Graphics public repository at https://github.com/Unity-Technologies/Graphics. We are moving the development of the Graphics packages...
View ArticleHow to use a templated member in a MonoBehavior?
Hello Community, am developing a special container type which I'd like to control through a MonoBehavior. How can I have a member variable in a monobehavior that has a template parameter? Would like...
View ArticleSpace Graphics Toolkit & Planets
Make the space scene of your dreams using Space Graphics Toolkit. This huge collection of space effects can be customized and combined in any way you like, allowing you to quickly make realistic or...
View ArticleUnity Updated Roadmap 2022
Hey all, hope you are doing well. Here is the GDC footage showing most up to date roadmap for Unity. I took the time to timestamp most of it in one of the comments. May have missed or skipped small...
View ArticleCanvas on an overlay camera doesn't render when base camera target is a...
Has anyone else seen this? The canvas is set to "Screen Space - Camera" and renders as expected when the base camera renders to the display. But if you set the base camera to render to a render...
View ArticleADS Stopped Suddenly 0 impression!
Hello,one of the my game impressions are suddenly drop to 0. it looks like ads not running for my game, may I know the reason of it? I did not to anything illegal or etc! I am getting this error :...
View ArticlePaint In 3D ️️✏️ In Game & In Editor & Skinned Mesh Painting
Paint all your objects using Paint in 3D - both in game, and in editor. All features have been heavily optimized, making it great for WebGL, mobile, VR, and much more! >> Get Paint In 3D...
View ArticleCloud Save expirience review
Hello! First of all - this is a great service, thanks you guys a lot for this. We migrate to unity cloud save from firebase, and this is what we missing and think that whose feature will make user...
View ArticleStampIT! Collection - 4K heightmaps for stamping
I've been creating demos for several publishers recently and needed various kinds of terrains. I thought I'd extend these projects a bit further and create some more terrains and put them on the Asset...
View ArticleHow to Avoid Getting Singleton Data on the Main Thread
I have an IJobFor I'd like to schedule, based on the length of a NativeArray. However, that array lives as a DynamicBuffer, on a singleton entity. To Schedule the IJobFor, I'll need the length of that...
View ArticleParticle spread when rotating
Hello! I have blood effect that must throwing particles in front line. It work only when Y angle is 0,90,180 etc, but when rotating is 1-89 effects have spread. Why?
View ArticleHow to step into a native C++ dll in Visual Studio?
I'm debugging my C# unity code through visual studio, and I would like to step into my native C++ code. From C#, I am loading my native c++ plugin using the LoadLibrary function. Code (CSharp):...
View Article[Released] ATLAS - Next Gen Terrain Editor - essential tool for creating...
Atlas is a non destructive, next gen terrain editor. It allows you to treat stamps such as mountains, dunes, craters, volcanoes, roads and rivers as regular prefabs. As long-time Unity users we have...
View ArticleSame function not working the same in different script
Hi guys I have the exact same function working on one gameobject that shoots in the direction of the player. But the same function on another object it doesnt seem to work properly, if anybody could...
View ArticleFailed web build
2017.3 and now 2018.1 RC fail to build with web assembly as linker target. It did work with empty unity project so presumably something in my project is failing. The errors are as follows:...
View Article[Videos] Getting Started with Plastic SCM for Unity
Hey everyone! We just posted a series of videos to help you get started with Plastic SCM for Unity after the upgrade from Collaborate to Plastic SCM. As a reminder, we strongly encourage you to upgrade...
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