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Way to check Asset Bundle CRC before attempting to load it?

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Hey there!

I'm writing a fairly complicated asset bundle download system for my game and would like to check a downloaded Asset Bundle's CRC way before attempting to load it. One case where I need this is if my game crashes during downloading an asset bundle, because then the downloaded data will be written to disk which means there is a file there, but loading it with the CRC as an argument will fail – and in this case it would save me and the player some time and download data if I could...

Way to check Asset Bundle CRC before attempting to load it?

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