Hey there!
I'm writing a fairly complicated asset bundle download system for my game and would like to check a downloaded Asset Bundle's CRC way before attempting to load it. One case where I need this is if my game crashes during downloading an asset bundle, because then the downloaded data will be written to disk which means there is a file there, but loading it with the CRC as an argument will fail – and in this case it would save me and the player some time and download data if I could...
Way to check Asset Bundle CRC before attempting to load it?
I'm writing a fairly complicated asset bundle download system for my game and would like to check a downloaded Asset Bundle's CRC way before attempting to load it. One case where I need this is if my game crashes during downloading an asset bundle, because then the downloaded data will be written to disk which means there is a file there, but loading it with the CRC as an argument will fail – and in this case it would save me and the player some time and download data if I could...
Way to check Asset Bundle CRC before attempting to load it?