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Current animator state name?

Is there no way to get the current animator state name? I don't want to compare if the current state name is name, I want to fetch the state name, to make for example a switch-case, or print the name...

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my organization has been blocked without real proof

Hello there, I'm still waiting the response from Unity Ads Team about the official reason about my organization has been blocked from my original appeal since 15 days now, I require proof with...

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Input.MouseButtonUp(0) sometimes not detected in Update() method

I have a simple shoot script that is called from a recorded input in the Update() method. I initially used if(Input.GetMouseButton(0)) as it is perfect for what I want, however, I noticed that...

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Netcode and Relay working fine in the Editor but not in the built game.

The Netcode and Relay work with no errors in the unity editor but in a built game it doesn't work at all. here is my RelayManager script, im pretty sure the issue is in this script. Code (CSharp):...

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"The system cannot find the path specified." When opening Unity Projects

I had was working on a project and for whatever reasons I decided to start again. I created a new project and this is what I was meet with... Screenshot> https://aimware.one/j6CQQ5kX 98 error...

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Need help with bullet script

Okay so for a while now I been working on my 3d fps game, And I have been having some problems with my health and damage system. Its not working and I really want to finish it before playing around...

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iOS rejected because ads tracking and tracking policy ... I assume?!?

I'm using unity ads and only initialize it after I showed the popup to ask for tracking permission. Code (CSharp): if (status != ATTrackingStatusBinding.AuthorizationTrackingStatus.NOT_DETERMINED)...

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No Unreal 5 thread?

Kind of surprised no one is talking about Unreal 5's press release. What's everyone's opinions so far? I'm still favor Unity for their strong points (community, documentation, games to market,...

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how GenerateAuthoringComponent for not public attribute

when I define not public attribute for IComponentData, got 'xxx.Field' is inaccessible due to its protection level. how i can fix it. thanks.

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Make a prefab appear and disappear based on mouse click / finger touch.

I have a canvas on which I have added a 'Fixed Joystick' prefab downloaded from the asset store. I want to make this joystick appear on the screen only when the mouse click is detected, or when the...

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Plastic SCM really complicated

Why is the entirety of plastic SCM so complicated, all I need to do is just sync a project between two devices which was very easy with collaborate but now using plastic SCM it's a headache to try and...

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iStep - Unity 3D Footstep Solution [NEW RELEASE]

Hello everyone! My name is Kreshnik Halili and I am the founder of Hoax Games. Hoax Games is an up-and-coming indie game studio that develops tools for game developers in addition to creative games....

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Normal Map Lightmapper Artifacts

Hi, is someone else encountering these light mapping artifacts with normal maps? the lightmap UV is from blender and I am using quixel assets. They seem to appear at lightmap stitches but I don't seem...

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Collab Proxy Main Page View UXML file import takes forever

Hello, I am using Unity 2021.3.0f1 for apple silicon, and trying to open my project, I have been stuck at collaborate proxy's MainPageView.uxml file for the past 20 minutes and it is still importing. I...

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Can I stop auto compile after edit, create or remove a script?

I've unchecked both directory monitoring and auto-refresh but it still compiles every time I edit, create, or remove a script. How to disable Unity to auto-reload? PS.I try both 2021 and 2020 LTS

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Want to give free Gems only once at the start of the game.

I am making an endless runner type game. In game there will be random spawning of gems. The player will collect it and player prefs will save it. But I also Want to give free Gems only once at the...

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Spawning from two different points with text

I want to spawn the obstacle exactly as per the below link. I want exactly the same functionality of spawning obstacles with numbering. Two problems I faced: 1. I tried with two prefabs i.e. right/left...

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Placing tree objects with Terrain or Polybrush which one is useful ??

Hi Everyone, I'm making a racing game on a big map(10km x 10km), It's really hard to handle operations while working while there are many tree objects on the land in the game especially for performance...

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How to make a traditional puzzle game "SameGame"?

Hello, I've just finished most of the junior programmer course and making a new game by myself. I'm making an old-type tile-matching puzzle game "SameGame". In the Game Manager script, I've made a list...

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Intolerable Object Selection

Is there any way to get the old way of selecting objects working in Unity? It used to be that clicking an object in scene view would select the "top most" ui object for me and also highlight it in the...

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