I'm using unity ads and only initialize it after I showed the popup to ask for tracking permission.
I would guess that should do the job, BUT still app got rejected now 3 times because I do not comply with the policy. Besides this I only use the IAP service, but no idea what sneaky...
iOS rejected because ads tracking and tracking policy ... I assume?!?
Code (CSharp):
- if (status != ATTrackingStatusBinding.AuthorizationTrackingStatus.NOT_DETERMINED)
- {
- Advertisement.Initialize(gameId, testMode, this);
- }
iOS rejected because ads tracking and tracking policy ... I assume?!?