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Normal Map Lightmapper Artifacts

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Hi,



is someone else encountering these light mapping artifacts with normal maps? the lightmap UV is from blender and I am using quixel assets. They seem to appear at lightmap stitches but I don't seem to get rid of them. I tried increasing the render quality of the samples, padding and the padding in the U map. As soon as I put the normal map intensity to 0 the artifacts are gone.

I uploaded the original Normal Map. I redid the UV for testing and created one single UV island but created...

Normal Map Lightmapper Artifacts

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