Google Play IAP Problem
Hi everyone! We encountered a big problem since we upgraded our In-app purchase from old "AIDL" to "Unity In App Purchasing". The problem is simple and critical: "Some users somehow manage a way to...
View ArticleHow To Reset The Cinemachine Virtual Camera Transform Through Script?
I tried to do something like vCam.GetComponent<Transform>().position = new Vector3(0,0,0); but the values keep the same, i also disabled the cinemachine virtual camera script but did not helped...
View Article[RELEASED] Enviro - Sky and Weather (Dynamic Sky and Weather System)
Enviro - The complete dynamic AAA sky and weather solution! Very easy setup: Just drag-and drop into your scene and assign your main camera or use the runtime assignment features. Profile System:...
View ArticleI can't edit Cinemachine "Value" variable in the inspector
I'm using a Cinemachine Free Look camera. Underneath the "Axis Control" header there's a float variable called "Value" which I can only change while in play mode. If I try to change it when the game is...
View ArticleHow to check if the material is an Instance or an Asset?
Hello! I'm changing materials of mesh renderers at a runtime when the character is frozen and when it gets back to normal. Frozen material is an asset, it is always the same, and the main material is...
View ArticleHow to use the loop flag with the waypoints ?
If loop is true then either if the object is moving forward or backward keep move it that direction in loop. And if loop is false then either if it's in backward or forward direction like now just move...
View ArticleError on change Bloom intensity with Cinemachine + Post Processing
Hello everyone! I use Unity 2019 and ever use the package manager to give Cinemachine and Post Processing (v2) I'm trying to access the Bloom effect and change its intensity value. I don't get errors...
View Articlereceive shadows (turned off) not working in hdrp and urp
anyone?? :/ it seems that if I uncheck "receive shadows" on urp and hdrp, nothing changes. Seems to only work in standard. is it just bugged or am I missing something. It basically means making trees...
View ArticleTerraLand 3 - Streaming Huge Real-World & Custom Terrains For Open-World...
AssetStore | Our WebStore 30% Off For ver. 2 Users ​ AssetStore Link: http://u3d.as/1c8w Compatible with Unity 2018.3 & up ... TerraLand 3 - Streaming Huge Real-World & Custom Terrains For...
View ArticleJoystick (On-Screen) Stays Behind When Character Moves
Context: Top down mobile game which you can click and hold (aka tap and hold) anywhere on the screen and a joystick will appear. You can than move your finger is whichever direction relative to the...
View ArticleUnity2021.2.18 cant destroy objects instantiated as children of parent object...
Bug report: https://fogbugz.unity3d.com/default.asp?1420510_6cr8s3dj1err2op5 Issue tracker: Pending... Unity 2021.2.18 can't destroy objects which are instantiated as children of the parent object...
View ArticleHow to remove repository from Plastic SCM cloud?
I'm seeing some old repository at https://www.plasticscm.com/dashboard/cloud and I would like to remove a repository. Tried opening WebUI, but did not find a way to delete a repository. Does anyone know?
View ArticleCombine 2D grass patch edges into one
Hello everybody!I'm doing a 2.5D game and i want to be able to merge the edges of some assets like that grass. Lots of games use this technique but im not sure how to archieve that. Unity provides a...
View ArticleHow to use AssetPreview.GetAssetPreview efficiently?
Lets assume I have 100 16k textures that I want to preview in my custom Editor GUI. Unity provides the AssetPreview.GetAssetPreview API to get such preview in an asynchronous way. However, it requires...
View ArticlePrevent Takehit animation connected from Any State interrupt an Rolling...
I have Any State connected to Take hit animation, however, when playing Roll animation I don't want rolling animation to be interrupted, but every time player take hit, the rolling will stop...
View ArticleAre Lite Hash Rate GPUs a problem for rendering, lighting, post-processing,...
I just received an email from the people that I ordered a new rig from and they say they can't get me the graphics card I ordered. But they can get me what is basically the Lite Hash Rate version of...
View Article(1416794)[URP][Safari] Black or Garbage rendering with post processing in...
Hello, A bug using URP post-processing, WebGL and Safari. When PP is enabled, the camera appears to render a black screen (or garbage for the first frame). A build exhibiting this problem can be found...
View Article"Invalid texture used for cursor - check importer settings" warning spam...
Hi everybody, since the Unity 5.4 update my console is being spammed with an endless stream of the warning "Invalid texture used for cursor - check importer settings". Yes, I've got a custom cursor,...
View ArticleCreate UnityPlayer instance with non activity context
When I try to create instance of UnityPlayer in native android, passing context that is not activity: mUnityPlayer = new UnityPlayer(getContext()); e.g. application context, my app crash with following...
View ArticleUnity Technologies's first game, GooBall, departs without a trace.
Okay, so for whatever reason the game cannot be bought anymore because apparently Ambrosia Software, its publisher, had its website offline effective immediately. What this means is that the only way...
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