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Stylized Grass Shader [URP] ☘️

Documentation | Asset Store | Roadmap ...​ Stylized Grass Shader [URP] ☘️

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URP Bloom With Sprites?

Hello All, I am making a 2.5d game using sprites. I have created a material using ShaderGraph that adds shadows to my sprites. However, I also need to be able to use Emission + Volume/Bloom...

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Collab vs Plastic SCM

This is to send a message to management. Please voter accordingly. This S*** is costing me money. They should not bork peoples ability to make a living..or steal precious hours from them by forced...

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[Collab] Archive::ArchiveError: but not arichived project

[Collab] Archive::ArchiveError: Unable to perform requested action on a project that has been archived. To unarchive this project, navigate to the Developer Dashboard at...

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how to check if ui toggle is true or false?

hi! I want to read if the UI toggle is true or false. I have this script which doesn't work for no reason Any Idea how to check that? Thanks! Code (CSharp):             if (toggleAP == true)...

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All textures loaded into memory on app start

Hey! My application is crashing on WebGL (mobile) and it is probably a memory issue. I took a look at the memory profiler and there it says that 0.75 gb of textures are loaded into memory. It seems to...

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Camera Controller, Input Manager, Touch

Hey guys, I am currently trying to create a centralised Input Manager. It will handle inputs and send messages to the Camera Controller or other scripts. MouseButton(0) makes my camera pan...

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I don't know why the error message appears.

Error message : Error: Object reference not set to an instance of an object UnityEngine.Debug:LogError (object) VivoxUnity.VxUnityInterop/<VivoxUnityRun>d__6:MoveNext () (at...

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I can not see my entity in the scene

Code (CSharp): private EntityManager entityManager;     private BlobAssetStore blobAssetStore;     [SerializeField]     public Mesh mesh;     public Material material;     private Entity spriteEntity;...

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Comparing different approaches for Events in DOTS

Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...

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Pointing my camera to my instantiated player

Hi Guys, I have a camera thats following my player. It was working when my prefab was in the scene. Now its being instantiated by my game manager. I just cannot work out how to reference it. My player...

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Charts and Graphs for unity3d [Released]

Graph And Chart is available in the asset store: You Can Get It Here ​ The leading charting asset for Unity. 2D and 3D , Beautiful Responsive and Interactive. All charts are completely customizable...

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OnImageChanged?

Hi, I'm no AR expert. I have a doubt. In nearly all examples, an event called OnImageChanged is used. When is this event called? At the change of an image, compared to what? The one previously framed...

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error CS0029: Cannot implicitly convert type 'string' to...

I am working on portals for my game and to make them seamless, I am using render textures to display the environment the player is supposed to teleport to. The only thing that wasn't getting "carried...

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Surforge 1.4.4 - 3D rendered PBR texturing in Unity

Asset Store Page | Videos | ... Surforge 1.4.4 - 3D rendered PBR texturing in Unity

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Ignoring/Hiding folders doesn't work

I've made a folder on top level for the steam-building But I want that to be ignored or hidden I've tried adding; ContentBuilder contentbuilder ContentBuilder/* contentbuilder/* in the ignore.conf and...

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ADS Stopped Suddenly 0 impression!

Hello,one of the my game impressions are suddenly drop to 0. it looks like ads not running for my game, may I know the reason of it? I did not to anything illegal or etc! I am getting this error :...

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xNode - A general purpose node editor

xNode lets you make your own node graph systems in Unity. It is easy to use, and comes without bloat. You can use xNode for any kind of node based solution. Dialogue systems, state machines, procgen...

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[Released] Lux URP Essentials

Lux LWRP Essentials provide a growing collection of manually written and optimized HLSL shaders and custom nodes for Shader Graph to cover a wide range of use cases such as: Environment related shaders...

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How do I stop a Coroutine

So I have this Coroutine: Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine;   public class EnemySpawner : MonoBehaviour {     [SerializeField]     private...

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