Stylized Grass Shader [URP] ☘️
Documentation | Asset Store | Roadmap ... Stylized Grass Shader [URP] ☘️
View ArticleURP Bloom With Sprites?
Hello All, I am making a 2.5d game using sprites. I have created a material using ShaderGraph that adds shadows to my sprites. However, I also need to be able to use Emission + Volume/Bloom...
View ArticleCollab vs Plastic SCM
This is to send a message to management. Please voter accordingly. This S*** is costing me money. They should not bork peoples ability to make a living..or steal precious hours from them by forced...
View Article[Collab] Archive::ArchiveError: but not arichived project
[Collab] Archive::ArchiveError: Unable to perform requested action on a project that has been archived. To unarchive this project, navigate to the Developer Dashboard at...
View Articlehow to check if ui toggle is true or false?
hi! I want to read if the UI toggle is true or false. I have this script which doesn't work for no reason Any Idea how to check that? Thanks! Code (CSharp): if (toggleAP == true)...
View ArticleAll textures loaded into memory on app start
Hey! My application is crashing on WebGL (mobile) and it is probably a memory issue. I took a look at the memory profiler and there it says that 0.75 gb of textures are loaded into memory. It seems to...
View ArticleCamera Controller, Input Manager, Touch
Hey guys, I am currently trying to create a centralised Input Manager. It will handle inputs and send messages to the Camera Controller or other scripts. MouseButton(0) makes my camera pan...
View ArticleI don't know why the error message appears.
Error message : Error: Object reference not set to an instance of an object UnityEngine.Debug:LogError (object) VivoxUnity.VxUnityInterop/<VivoxUnityRun>d__6:MoveNext () (at...
View ArticleI can not see my entity in the scene
Code (CSharp): private EntityManager entityManager; private BlobAssetStore blobAssetStore; [SerializeField] public Mesh mesh; public Material material; private Entity spriteEntity;...
View ArticleComparing different approaches for Events in DOTS
Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...
View ArticlePointing my camera to my instantiated player
Hi Guys, I have a camera thats following my player. It was working when my prefab was in the scene. Now its being instantiated by my game manager. I just cannot work out how to reference it. My player...
View ArticleCharts and Graphs for unity3d [Released]
Graph And Chart is available in the asset store: You Can Get It Here The leading charting asset for Unity. 2D and 3D , Beautiful Responsive and Interactive. All charts are completely customizable...
View ArticleOnImageChanged?
Hi, I'm no AR expert. I have a doubt. In nearly all examples, an event called OnImageChanged is used. When is this event called? At the change of an image, compared to what? The one previously framed...
View Articleerror CS0029: Cannot implicitly convert type 'string' to...
I am working on portals for my game and to make them seamless, I am using render textures to display the environment the player is supposed to teleport to. The only thing that wasn't getting "carried...
View ArticleSurforge 1.4.4 - 3D rendered PBR texturing in Unity
Asset Store Page | Videos | ... Surforge 1.4.4 - 3D rendered PBR texturing in Unity
View ArticleIgnoring/Hiding folders doesn't work
I've made a folder on top level for the steam-building But I want that to be ignored or hidden I've tried adding; ContentBuilder contentbuilder ContentBuilder/* contentbuilder/* in the ignore.conf and...
View ArticleADS Stopped Suddenly 0 impression!
Hello,one of the my game impressions are suddenly drop to 0. it looks like ads not running for my game, may I know the reason of it? I did not to anything illegal or etc! I am getting this error :...
View ArticlexNode - A general purpose node editor
xNode lets you make your own node graph systems in Unity. It is easy to use, and comes without bloat. You can use xNode for any kind of node based solution. Dialogue systems, state machines, procgen...
View Article[Released] Lux URP Essentials
Lux LWRP Essentials provide a growing collection of manually written and optimized HLSL shaders and custom nodes for Shader Graph to cover a wide range of use cases such as: Environment related shaders...
View ArticleHow do I stop a Coroutine
So I have this Coroutine: Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { [SerializeField] private...
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