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Camera Controller, Input Manager, Touch

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Hey guys,
I am currently trying to create a centralised Input Manager. It will handle inputs and send messages to the Camera Controller or other scripts.

MouseButton(0) makes my camera pan
MouseButtonDown() places an object on the screen

Questions:
1. When I want to pan I need to touch and hold so Unity invokes the Object placement method first before I start panning. So MouseButton(0) basically does two things. I want to avoid it? Similar to Townscaper, you can orbit, but you do not place...

Camera Controller, Input Manager, Touch

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