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URP Bloom With Sprites?

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Hello All,

I am making a 2.5d game using sprites. I have created a material using ShaderGraph that adds shadows to my sprites. However, I also need to be able to use Emission + Volume/Bloom Post-Processing on my sprites to be able to make them glow.

What is the best way of going about this if my sprites already have a material on them for shadows? Thanks!

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