Hello All,
I am making a 2.5d game using sprites. I have created a material using ShaderGraph that adds shadows to my sprites. However, I also need to be able to use Emission + Volume/Bloom Post-Processing on my sprites to be able to make them glow.
What is the best way of going about this if my sprites already have a material on them for shadows? Thanks!
I am making a 2.5d game using sprites. I have created a material using ShaderGraph that adds shadows to my sprites. However, I also need to be able to use Emission + Volume/Bloom Post-Processing on my sprites to be able to make them glow.
What is the best way of going about this if my sprites already have a material on them for shadows? Thanks!