Hey!
My application is crashing on WebGL (mobile) and it is probably a memory issue. I took a look at the memory profiler and there it says that 0.75 gb of textures are loaded into memory. It seems to have loaded all textures into memory, even if they are not being used yet / anymore.
My setup is as follows:
- I use multiple prefabs that include many sprites and audio files
- I use ScriptableObject assets that reside in my Resource folder
- Those ScriptableObjects are like "configs" that...
All textures loaded into memory on app start
My application is crashing on WebGL (mobile) and it is probably a memory issue. I took a look at the memory profiler and there it says that 0.75 gb of textures are loaded into memory. It seems to have loaded all textures into memory, even if they are not being used yet / anymore.
My setup is as follows:
- I use multiple prefabs that include many sprites and audio files
- I use ScriptableObject assets that reside in my Resource folder
- Those ScriptableObjects are like "configs" that...
All textures loaded into memory on app start