Hi, I'm no AR expert.
I have a doubt.
In nearly all examples, an event called OnImageChanged is used.
When is this event called?
At the change of an image, compared to what? The one previously framed and recognized?
For eample:
OnImageChanged?
I have a doubt.
In nearly all examples, an event called OnImageChanged is used.
When is this event called?
At the change of an image, compared to what? The one previously framed and recognized?
For eample:
Code (CSharp):
- using UnityEngine;
- using UnityEngine.XR.ARFoundation;
- public class ImageRecognition : MonoBehaviour
- {
- private ARTrackedImageManager _arImageManager;
- private void Awake()
- {
- _arImageManager =...