Textures stretching / glitching in final build only - anyone seen this before?
Hi All My project has been progressing fine and then today's build suddenly exhibited a texture glitch that I haven't seen before and don't know how to solve. It only occurs in the (desktop) build -...
View ArticlePlayer_jump
The current player's script looks like this. using System.Collections; using System.Collections.Generic; using UnityEngine; public class Automove: MonoBehaviour { // Start is called before the first...
View ArticleEcmaScript E4X for xml in C#
Hello is there E4X for xml in C# ? such as following link https://stackoverflow.com/questions/10800286/dynamic-e4x-expressions
View ArticleUnity Ads stopped serving ads all of a sudden? Fill rate dropped to 0
Hi, I'm using admob sdk with Unity ads mediation. Unity was serving ads without any problems but from last 2 days Unity just stopped serving ads at all.. Why is this? I have not changed anything. Any...
View ArticleMy org got blocked with no explanation, WHY? The way Unity treats us...
I've been using Unity for 2 years and have made a bunch of game with it. I have a card game that was generating ad revenue for the past 6 months. Today Unity BLOCKED my cloud account with no clear...
View Article[Adaptive Performance] No Active Loader was found.
Hi guys, I need to setup Adaptive Performance for my mobile game. I got this error message from the package, what does that mean? [Adaptive Performance] No Active Loader was found. Make sure to select...
View ArticlePaint In 3D ️️✏️ In Game & In Editor & Skinned Mesh Painting
Paint all your objects using Paint in 3D - both in game, and in editor. All features have been heavily optimized, making it great for WebGL, mobile, VR, and much more! >> Get Paint In 3D...
View ArticleRenegade Project [DriverN Shooter system]
View attachment 241577 thirdperson controller w walk/run/jump/slide etc weapon pickup and use vehicle driving w enter/exit features ragdollBlendin (ragcopy+animated limbs) jump-interruptions, finger...
View ArticleWhy does (not) unrolling a loop affect the accuracy of the computations within?
Note! This question is a duplicate of my question at StackOverflow (https://stackoverflow.com/questions...ffect-the-accuracy-of-the-computations-within). I have chosen to post it here as well to reach...
View ArticleUnity Render Streaming Introduction & FAQ
Hi everyone, Welcome to the Unity Render Streaming discussion forum. What is Unity Render Streaming? This is a solution that provides Unity's high definition rendering abilities via a browser. It's...
View ArticleHow to Avoid Getting Singleton Data on the Main Thread
It's been a while, and I'm rusty. Please help! I have an IJobFor I'd like to schedule, based on the length of a NativeArray. However, that array lives as a DynamicBuffer, on a singleton entity. To...
View ArticleReduce Value when it's near an Object?
Hello, is there a function to reduce a float when the position of the vertex/uv getting near an object, like Foam on the Beach? Thanks for any help.
View ArticleVertex Position in World Space for Waves
Hello, I'am want to create a seamless waves for my water shader, but all tutorials take the object space as input and so its not seamless if i use more than one plane. Here is a Example: Why does the...
View ArticleOpenXR, Oculus Quest 2 In Editor Play Mode, Only Works With Direct3d11 API,...
Hey there, I've gotten the Oculus Quest 2 working with Unity 2021.1.15f1 by these steps: 1) Windows - > Package Manager - > OpenXR Plugin 2) Windows - > Package Manager - > OculusXR Plugin...
View Articleunity bolt new input system animation
I can not get the animation to play if I change the value directly in the animator tab it does play. View attachment 1038452 View attachment 1038455
View ArticleThe screen is black on build and I only see the UI
I'm really clueless about this one. I'm on Unity 2021.2.14 HDRP. So the game look great in the editor but when I build, it get completely black except for the UI and Crest's water. Anyone here have a...
View ArticleGive an option NOT to create a desktop shortcut on Windows
With the Hub becoming the new launcher of Unity and the go to app for managing all your projects, editor version etc, I see no reason in creating shortcuts anymore. Please give the option to not create...
View ArticleAR Foundation Editor Remote | Test and debug your AR project in the Editor
AR Foundation Remote 2.0 is available now on Asset Store! Read the blog post... AR Foundation Editor Remote | Test and debug your AR project in the Editor
View ArticleReverting to old Unity version after upgrade
Hey! I want to upgrade my Unity project to the newest LTS but it is a huge project for a client and I can't risk any major problems. So, if I upgrade to a new Unity version and there are problems, can...
View ArticleCan't send a transform to the client
Hi guys, I can't figure out how to send back a Transform to the client from the server: Code (CSharp): [ServerRpc] void spawnNewPlayer() { vr_rig = gameObject.GetComponent<VRRig>();...
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