Create a custom physics joint
Is it possible to extend the physics system (2d or 3d) with my own joint? I would like to create something like the RelativeJoint2D or FixedJoint2D but have them work in different coordinate systems...
View ArticleRemote Config Native Collection memory leak
Windows 10, Unity 2021.1.15f1, Remote Config 2.0.1, Android Build Target I call Remote Config Fetch on Awake once on startup and it throws the error "A Native Collection has not been disposed,...
View ArticleOutstandly | High-Quality Game Art | Concepts, 2D & 3D assets,VR, UI,...
(to open the showreel just visit our website by the link provided below) Hi everyone! It's Serge. From Outstandly. We love designing stunning visuals for games so that they can get as much public...
View ArticleCS0618 warning
I wanted to make a button called "Play" that would change the scene from "Menu" to "Game Modes" and only get this one error. I am asking for help as soon as possible. This is my script: using...
View ArticleUNITY_SAMPLE_SHADOW correct usage
Hi, I've been working on shaders for my game on my laptop, which is great, because I can easily switch between testing on Intel integrated graphics (both for low-end performance and compatibility...
View ArticleBest way of creating a sprite atlas from code?
Is it possible to create a sprite atlas from an editor script, by providing a list of PNG filenames for example? What's the best way of doing that?
View ArticleCinemachine Throws Errors Upon Install From Package Manager
I'm having issues installing Cinemachine to my project. Whenever I try to install it from the package manager a list of errors are thrown (see image). Steps to reproduce: Open a new URP project using...
View ArticleSSR reflection fallback
On for example oceans, where SSR has no screen space data to fall back on, it reverts to the sky. This does not look so good... Would it be possible to revert to the last known "pixel" color instead?...
View ArticleCurrent animator state name?
Is there no way to get the current animator state name? I don't want to compare if the current state name is name, I want to fetch the state name, to make for example a switch-case, or print the name...
View ArticleAR Foundation Editor Remote | Test and debug your AR project in the Editor
AR Foundation Remote 2.0 is available now on Asset Store! Read the blog post... AR Foundation Editor Remote | Test and debug your AR project in the Editor
View ArticleSSR PBR Accumulation Half resolution tracer and denoising.
HDRP's SSR is still very bad. PBR accumulation can only be used on static images such as screenshots. There is no denoising like the EA Stochastic SSR. Just like path tracing accumulation, the previous...
View Articleshadow probelm at the edges of the roof and walls
Good day dear community, I have a problem, which is probably just a small thing. I use the Unity version 2021.2.17f1 with HDRP. on the picture you can see what I mean. The following is: the light...
View Articlecinematic animation in unity HDRP
H friends, posting new video model created with 3ds max and texturing/lighting and animation done in unity 3d HDRP post production done in AE Please like and subscribe. Thanks a lot
View ArticleEnemy spawner script
So I have a script that spawns enemies around me but after a few seconds basically just their sprites spawn without colliders or ai. How could I fix this? Here is the spawner script: Code (CSharp):...
View ArticleCollision Detection for fast moving objects
Hello everyone, I am currently working on a pinball project where I control every move of the ball itself using the transform.translate method. We are working this way to get a full control on the ball...
View ArticleLOD group component is not supported ?
I am trying to use mesh for grass for my terrain. The LOD seem to be working when i test in in the scene, but when i try to use it as detail for "Paint Details" i get this message ... What am i doing...
View ArticleURP Terrain grass not lit above center of spot or point light
Lately I have encountered a problem where point lights and spot lights only light up the parts of terrain grass that is below the y-coordinates of the light source. No matter the angle, spread or...
View ArticleVisualEffect.Stop() or setting Spawn Rate = 0 causes crash on Android.
Desired effect: Stop spawning and let existing particles die out naturally. Tried two methods: VisualEffect.Stop() or setting Spawn Rate = 0 via an exposed parameter (or a vary low rate like 0.1f)....
View ArticleUnity ecs 0.5 version can not render entity by render mesh
Code (CSharp): using System; using System.Collections; using System.Collections.Generic; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using Unity.Rendering; using...
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