unfortunately game has stopped when change bundle identier
hi all. I have an issue when building android game. I had the source code zuma game. I build error occurs when the game is running. it happens when changing the bundle identifier of the source code but...
View ArticleMegaScatter - Easy Procedural object placement
Introduction MegaScatter is a system that allows you to scatter multiple objects into regions of your scene either defined by spline shapes with the option to scatter either inside the closed spline...
View ArticleScript - animations problem => when i build my project animations dont work.
There is a boss fight, and he fires rockets at you. To kill him you must shoot them while he prepares them for launch. Thats why i am setting the dmg level(animations changing) from the rocket script,...
View ArticleButton made of two images instead of only one
Hello all, I have two images- one in the foreground and the other in the background, (e.g. think a background with a logo) and would like to make a button out of them. Can a button be made of two...
View ArticleUnity game build black screens on other computers
Myself and some friends have been working on a game together, but when I recently sent them the latest build it was broken on their computers. In the past I have been able to send them the builds and...
View Article2D Infinite Car Racing
In this package you control a car and get a high score based on playing time and picking up coins. Includes turbo and score multiplier features. The game is over when you crash to another car. Includes...
View ArticleRequireComponent from EditorWindow in Custom Editor?
Hello there. I'm in the middle of scripting a custom window for my game project. I have 2 scritps. CustomWindow.cs <-- This being a custom window && CustomEditor.cs <-- This being a...
View ArticleWhy is allegorithmic Bitmap2Material allowed to break unity asset store rules?
I would like to express my concern that allegorithmic is not following unity's asset store agreement for bitmap2material asset. Every asset that I've bought on the unity asset store comes with a...
View ArticleTower Defence creep-spawning problems
Hi all, I have been working on a small TD game for a while now and am struggling with a good way to spawn in my creeps after a delay (it is worth mentioning and probably obvious, that I am new to...
View ArticleDynamic GI color
Hello, I tried the new dynamic GI system, and it seems to work flawlessly, but I was a bit disapointed to see that when I change material color (via script or manually) in game, the GI is not updated....
View ArticleStrange blinking artifacts
So I have this issue in unity 4.5.5. It only happens in the scene mode.When I hit play,this artifacts dissapear.So I created a build and installed it to device but they appear again and they blink...
View Article[WIP] Vector Graphics Tools, MapKit replacement?
Summary: If you want to skip my introduction the short summary is that I have developed a robust Vector Graphics Package and a platform-independent Tile-Map Renderer and would like to know if there is...
View ArticleDecal System
The Decal System Pro allows you to project selected parts of materials onto existing geometry. It has been designed to be intuitively usable and highly configurable at the same time. Main Features -...
View Article[Released] IOS Deploy
This plugin allows you add additional params to the Xcode project on unity building phase. Online Documentation | Purchase on Asset Store Plugins... [Released] IOS Deploy
View ArticleAnim nameHash help needed!
I cant get this to work.: Code (CSharp): using UnityEngine; using System.Collections; // Getting components [RequireComponent(typeof (Animator))] public class CharacterMotor : MonoBehaviour {...
View ArticleObjReader - load .obj files at runtime
This has been around a while, but I didn't have a separate topic for it. Version 2.0 is out now! ObjReader loads arbitrary .obj files at runtime...great for modding and other user-created content. It...
View ArticleAre we close to final release?
Are we close to final release or there are more betas planned? Pleas dev team give some news on the whole development status.. Thank you
View ArticleHelp needed in water reflection theory.
Hi, everyone. I'm asking help in theory of making a reflection. I've read GPU gems about water rendering but still got no clue how to make a reflection in Unity. I'd say i'm not a total newbie in...
View ArticlePuppet2D - An advanced skeletal animation tool
Puppet2D Introducing Puppet2D - a new skeletal animation tool that makes animating 2D characters easy and fun! View attachment 80596 This is a tool that makes it really easy to animate your 2D...
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