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Tower Defence creep-spawning problems

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Hi all, I have been working on a small TD game for a while now and am struggling with a good way to spawn in my creeps after a delay (it is worth mentioning and probably obvious, that I am new to Unity.)

The CreepManager class below uses a switch statement to determine which creep gameObject (from an array) is due to be spawned in. I believe the invoke delay is working but am unsure, the main problem lies in that instead of the switch statement starting the movement of each individual creep,...

Tower Defence creep-spawning problems

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