I cant get this to work.:
Anim nameHash help needed!
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- // Getting components
- [RequireComponent(typeof (Animator))]
- {
- public Animator anim;
- public int SpeedFloat;
- public int JumpBool;
- public int DirectionFloat;
- public int IdleState;
- public int LocoState;
- public int JumpState;
- public int BackState;
- private AnimatorStateInfo currentBaseState;
- {
- SpeedFloat...