Instantiate problem
Hey! I have an object of which i want to make couple of clones that move independently of their master. I am facing problem where when I call Instantiate there is a spawn of couple hunderds of clones...
View ArticleShooter AI – The Ultimate Artificial Intelligence Solution
ASSET STORE LINK Ever dreamt of the perfect action packed FPS, or an advanced tactical close-combat strategy game, but always stumbled across the ever known problem of having to program...
View Article[Released] Desert Rocks and Boulders Vol.1
Asset Store Link Desert Rocks and Boulders Vol.1 is a set of game ready rocks to spice up your desert scenes. They have a sandstone feel to them and work well on sandy parts of your scene. They are...
View Articletaking away momentary control of First Person camera.
Hi, I was watching Halo with developer's commentary and they referred to when they took away the First Person camera for 20 seconds or so to direct the player's awareness toward something in the game....
View ArticleNSIS Error - Cannot Install - Tried all avalaible solutions
I am a new developer and I want to try Unity. I have recently downloaded the free version but whenever I am trying to install it, I am getting this error - I have searched the internet for some...
View ArticleThird Person and Top Down swaps. Any ideas?
Hi guys, I'm making a game where there are 2 perspectives, depending on the player choice. The idea is that the camera position can be changed with a press of a button to go from third person to lets...
View ArticleHow to use Unity Sprite Packer for Tight & Full Rect sprites at the same time?
I'm using Unity's sprite packer, and I need one atlas to use the default packer policy (full rect) and the rest of my atlases to use the tight packer policy. Changing the built in setting appears to...
View ArticleGUI of Unity 4.6 - Detecting On Click() Down
I'm using the GUI of Unity 4.6 beta and I need to detect the "On Click() Down" similar to "Mouse Down". The default is mouse up. Help please,
View ArticleSet renderCamera in renderMode 'Screen Space - Camera' from code?
Im trying to instantiate Canvas prefabs on running time, and I want the Canvas to have RenderMode 'Screen Space - Camera'. Other than that, I have a separate GuiCam (Camera) in the scene, and I want to...
View ArticleVectrosity - Fast and Easy Line Drawing
Version 4.0 available now! Get Vectrosity here. Vectrosity is a complete line-drawing solution, which uses the new GUI functionality in Unity 4.6. (If you need to use an older version of Unity,...
View ArticleSelectable audio playback device
Hi everyone, I am currently trying to implement the ability to set the audio playback device the game uses like for example in Guild Wars 2. Personally it drives me crazy when games do not include this...
View ArticleuFrame Game Framework
We are proud to announce that uFrame version 1.2 is out. Tons of fixes and features have been added. Also a significant amount of re-factors have been applied to support future releases. This is a...
View ArticleWhat would you like to see on the Unity Asset Store?
Hello all! To help developers deliver the content you want, we've created a poll. Please take a moment to participate! Would you like something that is not listed? Please write about it in a reply!
View ArticleN Render : WYSIWYG normal mapping tool
Hi, Normal mapping sublimates your scenes, but the automatic generation of Unity is disappointing, and the use of external tool requiere of going back. N Render is WYSIWYG normal mapping tool, that...
View ArticleWhat games use Unity?
What games use Unity? My customer asked me, but I couldn't answer. I like Unity, they like Unity, 250k devs like it. But I don't know if I've ever played a real game built with it. Are there any big...
View ArticleSpriteTile, a tile system that works with Unity 4.3 sprites (RELEASED)
SpriteTile (asset store) is a new tile system that's built with and works seamlessly with the sprite system in Unity 4.3 and later. Super-efficient tile format means you can have vast levels with no...
View Articlegui touch input to axis
my current keyboard controlled throttle contains this: var forwardValue =Mathf.Clamp(Input.GetAxis("Vertical"),0,1); I am trying to use a GUIButton instead of the keyboard, wondering if/how i can use...
View Article3D Radar
Current Version 1.2.1b January-12-2014 Change Log 1.2.1+ Script resets are required if: FX_3DRadar_Mgr Reset is required if updating from 1.1.8c or below. FX_3DRadar_RID Reset is required if updating...
View ArticleLetting players select their own skills vs. having multiple classes /...
Why is it game designers often go with having multiple classes or characters (Diablo / League of Legends) vs. letting the player choose ANY skill they want (no classes)?
View ArticleDivide an array of floats into different chunks of values.
Hi there! I have an array of 1024 floats. These are FFTwindow.Hamming getspectrumdata calculations. Now i want to create 16 new floats, within each the sum of 64 floats from the array. So array...
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