We have a big project, and there is a massive memory leak. This behavior can't be reproduced in the Editor, so we have to find out the leak by running the game in a browser (in the best case in release mode).
(I'm compiling the project with Emscripten flags: "--profiling-funcs --memoryprofiler")
All the official info I've found is about how to run and profile either directly from Unity, which is not a way for us, or to use the profiler in Firefox. You can't attach Unity Editor to...
How do you profile memory for a standalone WebGL application?
(I'm compiling the project with Emscripten flags: "--profiling-funcs --memoryprofiler")
All the official info I've found is about how to run and profile either directly from Unity, which is not a way for us, or to use the profiler in Firefox. You can't attach Unity Editor to...
How do you profile memory for a standalone WebGL application?