Quantcast
Channel: Unity Forum
Viewing all articles
Browse latest Browse all 1466670

How do you profile memory for a standalone WebGL application?

$
0
0
We have a big project, and there is a massive memory leak. This behavior can't be reproduced in the Editor, so we have to find out the leak by running the game in a browser (in the best case in release mode).

(I'm compiling the project with Emscripten flags: "--profiling-funcs --memoryprofiler")

All the official info I've found is about how to run and profile either directly from Unity, which is not a way for us, or to use the profiler in Firefox. You can't attach Unity Editor to...

How do you profile memory for a standalone WebGL application?

Viewing all articles
Browse latest Browse all 1466670

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>