Hello,
I have a server with few gb storage on it, were the server-project is running on and my question is, how i can store data on this server (like the trophies of players for a leaderboard) and the client can get this data.
For example: I have some values like a multiplicator and i want to change this value with unity remote config and then the data will update on server and because of the server, on all clients too. How can I achieve this?
Then I want to upload data from clients to the...
Mirror Storing Data (like Leaderboard) on Dedicated Server
I have a server with few gb storage on it, were the server-project is running on and my question is, how i can store data on this server (like the trophies of players for a leaderboard) and the client can get this data.
For example: I have some values like a multiplicator and i want to change this value with unity remote config and then the data will update on server and because of the server, on all clients too. How can I achieve this?
Then I want to upload data from clients to the...
Mirror Storing Data (like Leaderboard) on Dedicated Server