Any tips for HDR output in unity 2020.3 please?
Hi all, Having recently upgraded my built-in renderer project with post processing V2 from 2018.4 to 2020.3 I thought it might be fun to try out the HDR output functionality. My hardware set up is RTX...
View Article2 scripts on a Gameobject
Hi, I just want to understand that How these two are different. A Gameobject with one script Another Gameobject with one script and soo on vs A Gameobject with multiple scripts, (on all the scripts the...
View ArticleShapes - a real-time vector graphics library
Shapes is a real-time vector graphics library with high-quality line drawing and infinite resolution shapes, rendered with advanced anti-aliasing techniques ❱ Get Shapes on the Asset Store ❰ ......
View ArticleForce Editor to release memory?
I have an editor tool which is importing external heightmap files and creating terrains from them. Part of the tool is importing tile sets, which could be of extremely large sizes. Unity obviously has...
View ArticleInternal build system error. Backend exited with code after upgrade to...
My current project version is 2020.3.5f1, and when I try to upgrade to 2021.1.4f1 (which isn't an alpha or preview version or w/e), I'm getting an internal build system error. Full error log: Sorry for...
View ArticleHas anyone tried visual studio 2022?
I have been hearing news about these by chance, so I am curious. Has anyone actually tried it? Is it any better than 2019? Or still not completely ready to use yet (I.E: still buggy or something).
View ArticleUnity UI showing in Editor, but not in Build
I should start by saying that I am new to UI in general. Never touched the legacy GUI UI in Unity before. I am using the new Canvas UI system. I have set the canvas to 'Render Mode: Screen Space -...
View ArticleGoogle Play refunded products purchased status are incorrect
Google Play's refunded IAPs are not returning the correct values through GooglePlayReceipt.purchaseState property. To reproduce it I have: Purchased some IAPs a few months ago; Refunded them through...
View ArticleHow to use a templated member in a MonoBehavior?
Hello Community, am developing a special container type which I'd like to control through a MonoBehavior. How can I have a member variable in a monobehavior that has a template parameter? Would like...
View ArticleUnityEvent.Invoke() is not doing anything
Hey, This is the inspector: View attachment 1039838 As you can see I want to call the function `SummonKey` but it's not calling it. This is the code: View attachment 1039841 It reaches there, when I...
View ArticleBlinking Sprite Renderer - Why Doesn't This Work?
My player is invincible for 2 seconds after taking a hit. I'm trying to make him blink during this time, but it's not happening visually, even though my code seems perfect to me. Any help is greatly...
View ArticleFPS Mesh Tool
I'm proud to announce the release of FPS Mesh Tool, the quickest and easiest way to prepare character models for use in FPS games. FPS Mesh Tool makes it quick and easy to prepare any skinned mesh for...
View ArticleWhat is on (secret) sale? - (2nd new thread)
To clean up and to get around some weird, unexplained bugs in the two old "what is on (secret) sale?" threads I am starting a new thread again. Like the old threads, this one is for posting about...
View ArticleUnity crashes whenever I try to attach a script
Title. I'm a complete newbie, and I just tried to attach a script to an item in the hierarchy, and it crashes. It does this every time I do it. I can list the script as a component by going to the item...
View ArticleCinemachine 2D Pixel Art Background Jittering
my background parallax is getting messed up because of Cinemachine's damping. I couldn't figure out why/how to fix it. It occurs right at the end of the movement, when the camera's catching up to the...
View ArticleURP deferred rendering, Compatibility questions for mobile.
Hi all, Since Unity moved 2021 to LTS I got a little interested in trying deferred rendering. Just wondering about compatibility on mobile though. The docs are saying - Minimum Shader Model: Shader...
View ArticleBlur on build
My game resolution in editor and presentation is 320x180with default to native unticked. I`m going for a snes look, i don`t want to use pixel perfect with this project as its a pixel art looking racer....
View ArticleI remade Five Nights at Freddy's in Unity
I'm 16 years old and I'm a new game dev. I love horror games and I've been wanting to make my own for so long, but for practice I figured I'd remake one of my favorite horror games ever. The game is...
View ArticleUnity is totally unfriendly to newcomers. I give up.
After three weeks, and a new PC meeting all of the specs, Unity refused to run correctly, the HUB version 3.1.1 causing all kinds of problems with license authentication, projects were created but...
View ArticleIf I wanted to be subscribed to multiple services...
...then I would've chosen Git. Big disappointment to lose the convenience. Know it doesn't matter -- just wanted to throw my voice into the pile. If you are going to go this route you need a single...
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