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Cinemachine 2D Camera - Pan up and down with right analog stick

Hey all, I'm currently using a simple 2D virtual camera to follow my player in a sidescrolling platformer. I'm trying to figure out how to pan the camera slightly up or down based on the input with the...

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[50% OFF] Sci-Fi Ship Controller - A versatile physics-based controller with...

View attachment 340969 Discord Channel | Website | Asset Store From the makers of Landscape Builder, and LB Enviro Pack 1, comes a brand new asset full of technical know-how and goodness. Popularized...

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[RELEASED] Corgi Engine - Complete 2D/2.5D Platformer [new v7.4 : better...

I'm glad to announce the release of : the best 2D + 2.5D platformer solution on the Asset Store The Corgi Engine is a Unity 2D + 2.5D Platformer Kit. It's a very fast, single or local multiplayer...

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Workflow Case Study - Show us your pain!

UPDATE: This thread has become a general 'Show us your pain' thread, and I'm fine with that, so if you have workflow issues to share, feel free to ignore the below and skip ahead. ---------------...

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Loading WAV files over network using UnityWebRequests

Hey there, I have a bunch of custom format 8ch WAV files that I'm trying to dynamically download and play. I'm currently trying to use Unity Web Requests for this process, but I'm running into a few...

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Unity Updated Roadmap 2022

Hey all, hope you are doing well. Here is the GDC footage showing most up to date roadmap for Unity. I took the time to timestamp most of it in one of the comments. May have missed or skipped small...

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Characters-- To Create Or To Buy? Or To Create And Buy??

Hey everybody!... In addition to being a newbie to the forum...I'm also a newbie to Unity and I'm posting because I am trying to figure out what to do re characters and the possibility of having to...

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error SC0123: No overload for 'SaveState' matches delegate.

I am extremely new to coding but I cant seem to find an answer to fix this error. Any help would be appreciated. Code (CSharp):   using System.Collections.Generic; using UnityEngine; using...

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Same function not working the same in different script

Hi guys I have the exact same function working on one gameobject that shoots in the direction of the player. But the same function on another object it doesnt seem to work properly, if anybody could...

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Errors when attempting to use Custom Pass Volumes in Unity 2021.2+ and HDRP...

Has anyone else been trying to get Custom Pass Volumes working with Unity 2021.2+ using HDRP 12.1.6? It was working last I used the system back in 2020.3.31f1 but seems to be broken now. Have tested in...

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Angry Birds: Snap to circle

In an angry birds game I have this code for lining up the bird to fling: Code (CSharp):  if (Input.GetButton("Fire1") && !F)         {             mv =...

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Tilemaps Shadow Caster (experiment)

Hi! I've been working on some Shadow casting on Tilemaps component, it is purely experimental, based on the actual Experimental Shadow Caster 2D. I've got a Demo usage: . It uses the physics of the...

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Can't see anchors on UI?

I'd like to play around with anchors but I've noticed that they're not visible! I recall I was once able to see them, does anyone know what I should do to be able to see them again?

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Prefab enemy sprites overlapping each other

I have an enemy prefab that can get into a situation where they occupy the same space. When this happens, the animations overlap, and the sprites start to look a bit odd, as if they're blinking, or...

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Making Grid question, advice

So I am making my own countryball war theme set during 1096-1453. I want some advice on making a grid-like with the picture below. I want it to be a turn-based attack like pokemon but my main issue is...

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What is on (secret) sale? - (2nd new thread)

To clean up and to get around some weird, unexplained bugs in the two old "what is on (secret) sale?" threads I am starting a new thread again. Like the old threads, this one is for posting about...

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How to remove safely remove Plastic SCM?

I was happy Collaborate user. I migrated to Plastic SCM. I'm sorry, this just isn't for me. I'm changing a prefab, and then I get "Version Control: an existing checkout operation has locked the...

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Single or multi Scane

im making a game that contain more than 15 levels, is it better to make Scene for every level ? or making all of them on single Scene ?

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2022.2Alpha UI Change feedback

I would like to say that it is nice to see UI getting improved. But here are some things that I think needs attention List in Inspector The new layout, I think, is not good and prohibits quick...

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I can not see my entity in the scene

Code (CSharp): private EntityManager entityManager;     private BlobAssetStore blobAssetStore;     [SerializeField]     public Mesh mesh;     public Material material;     private Entity spriteEntity;...

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