Inconsistant texture scale
I have a material to be used on many different objects. Despite all these objects having the same scale, the texture is appearing at different scales (I'm guessing according to the absolute size of the...
View ArticleLEAN ⚡️ Touch / GUI / Texture / Localization / Transition / Pool
Quickly add touch controls to your game using Lean Touch ― no code required! Simply pick the components you want, customize the settings, and enjoy consistent controls across Android, iOS, and...
View ArticleUnity Hobbyist Homeworld Movement system
Currently as a hobbyist i have been learning programming while working on projects for games that i'd like to play some day. when i want to learn something i look at 4 different projects i am work on...
View ArticleSerious question, any ETA when this will go out of beta?
Will it even go out of BETA? seems like new issues occur every new release...
View ArticleWrong camera movement
Hello. The idea is that through the cell phone touch, you can move the camera in 2 directions to see a map. But, what happens is that giving a touch abruptly moves the camera, and if I'm not wrong my...
View ArticleHow do I save the game progress in WebGL?
Hello, such a problem: I have a game that was developed for the Web, as in any game I made saves via PlayerPrefs, everything works as it should in Unity itself, but when I upload the game to the...
View ArticleInputUpdate performance issue on Quest
In the profiler on an Oculus Quest 2 I am seeing PreUpdate.NewInputUpdate taking around 1ms, with the lowest level detail it can show being InputUpdate in the profiler. I did a deep profile on PC and...
View ArticleShadows for UI elements
Hello! A little feature I would love to see in USS is a shadow property, like the one available in CSS, primarily box-shadow (but text-shadow would also be very cool!). Is it planned sometime in the...
View ArticleRandom Starting Position
How could I make it so when the game starts these circles will all be in a random one of these positions? https://imgur.com/a/41k9KzI
View ArticleIMPORTANT: Upcoming changes to the Graphics repository
Hi everyone! We would like to update you on changes coming to the Graphics public repository at https://github.com/Unity-Technologies/Graphics. We are moving the development of the Graphics packages...
View ArticleHow can I visualize a character navigating in complete darkness?
What I mean: the environment is in complete darkness, but the mc "remembers" the place and can navigate without sight. I'm trying to visualize it, but can't find a proper way to do it My first...
View Article[-50% Off Initial Release✅] Ivy Studio - Next gen of Ivy creation & optimize,...
Ivy Studio is the next generation of Ivy creation and optimization system and can be used in editor and run time, with focus on run time possibilities. The system can do massive performance...
View Article[-50% OFF SPRING SALE !! ✅] InfiniRIVER - Real time Fluid water-lava...
InfiniRIVER is the new Fluid based water simulator for Unity by ARTnGAME. InfiniRIVER is in -50% first release discount for 2 weeks !!! ($38 vs $76 normal price) Also Sky Master... [-50% OFF SPRING...
View ArticleMagiBlade - Fantastical Action-Adventure Platformer In Development
View attachment 1039346 Traverse a dark, mysterious kingdom armed with nothing but the weapons and spells at your disposal! After decades of imprisonment in the depths of a forgotten dungeon, you must...
View Article[-70% Flash Sale !!! ✅] Ethereal URP - Volumetric Lighting, Atmosphere and...
Ethereal URP - Volumetric Lighting and Fog system for the Universal Pipeline Ethereal URP is a new ARTnGAME asset that allows the creation of light volumes in URP. The system can work in any URP above...
View ArticleSo, Nanite
Today Epic announced a system that can render a near unlimited number of micropolygons that will blow all other render engines out of the water - is there going to be an alternative solution coming to...
View ArticleWhat does this mean and how do I fix it?
GUID [d3b47ff860a51904395688d633cb1018] for asset 'Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/BuildSurfaceDescriptionInputs.template.hlsl.meta' conflicts with:...
View ArticleNeed some help for some great animation
Hello everyone, We want to make some animations based on a story... and this is for the first time, so we do want to keep it easy and less time consuming, but it still has to be good. My friends drew...
View ArticleNewbie wants to make a good first 3D game?
Hi, so me being a noob I wanted to know where I should start. See I have a big dream for an open world with loads of mechanics in it. Some people said a 2D game some said 3D so I'm wondering where I...
View ArticleNull reference exception for player object when trying to ignore collision
Actually, there are two problems here, but here's the first and main problem - I have an enemy class where I am attempting to ignore collision with the player. In the enemy class I have - Code...
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