Hey there,
I have a bunch of custom format 8ch WAV files that I'm trying to dynamically download and play.
I'm currently trying to use Unity Web Requests for this process, but I'm running into a few issues, depending on the method.
Also, ideally, I'd be holding these in memory, rather than downloading them to file.
Initially, I tried using
Loading WAV files over network using UnityWebRequests
I have a bunch of custom format 8ch WAV files that I'm trying to dynamically download and play.
I'm currently trying to use Unity Web Requests for this process, but I'm running into a few issues, depending on the method.
Also, ideally, I'd be holding these in memory, rather than downloading them to file.
Initially, I tried using
UnityWebRequestMultimedia
and specifying WAV as the audio type, but I'm running into an Unsupported audio format error when attempting...Loading WAV files over network using UnityWebRequests