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Specifying player's damage in enemy's damage function inside enemy's...

I'm having a little trouble wrapping my head around this problem.. I have a base health class that has virtual methods, such as a Damage() function that both the player and enemies inherit from. I set...

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UNITY UI issues

you know a system is bad when you need to delete everything you did multiple times because of one small change and it all goes wrong and cannot be undone. Why is the UI so badly done? the positioning...

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[New Release] FM POINTS: Capture Point Cloud, Morph, Dynamic FX...

FM POINTS is an All-in-One Point Cloud Visualisation within Unity3D. Every 3D objects in your Unity3D scenes can be converted into points in few buttons! It's a light-weight rendering solution in...

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Mobile Traffic System - City traffic for games

Mobile Traffic System Highly performant and easy to integrate View attachment 866122 ​Get if from: Asset Store - Mobile Traffic System For detailed implementation instruction see the Documentation......

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Feedback Wanted: URP Documentation & Guidelines Improvements

Hi all! Unity is working to improve our documentation for URP; we want to expand our documentation for existing features and include guides for the workflows you're having trouble with. If you have any...

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[Released] Advanced Terrain Grass

ATG is a grass rendering solution which was built to replace the detail rendering system of Unity’s terrain engine in order to get rid of almost all spikes on the CPU — which usually are caused by new...

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InControl - input and cross platform controller support for Unity, made easy!

InControl is an input manager for Unity3D that standardizes input mappings across platforms for common controllers. It is written in C# and strives to make it a snap to add controller support to your...

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Graph Tool Foundation

So recently I stumbled upon this package called “Graph Tool Foundation”. Its purpose was self explanatory and after downloading it and taking a look at the attached sample I realised it’s potential. It...

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Can't see spawned entities, ECS

Environment: Unity 2020.1.4.f1 Burst 1.3.6 Entities 0.14.0-preview.19 High Definition RP 9.0.0-preview.54 Hybrid Renderer 0.8.0-preview,57 ENABLE_HYBRID_RENDERER_V2 I have a simple scene with a button...

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[RELEASED] Easy Character Movement 2

Easy Character Movement 2 DESCRIPTION Easy Character Movement 2 is a robust, feature-rich, highly customizable, general purpose (not game-genre tied) kinematic character controller. ECM2 can be used...

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SSR PBR Accumulation Half resolution tracer and denoising.

HDRP's SSR is still very bad. PBR accumulation can only be used on static images such as screenshots. There is no denoising like the EA Stochastic SSR. Just like path tracing accumulation, the previous...

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Unity ecs 0.5 version can not render entity by render mesh

Code (CSharp): using System; using System.Collections; using System.Collections.Generic; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using Unity.Rendering; using...

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How to override Action Binding processors from code?

Hi all! My problem is simple, i want to be able to override processors on action bindings just like you can rebind the whole binding path. I've looked through all documentation i could get my hands on,...

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Render Pipeline Converter is a mess

Hi, I don't know how anyone would use the render pipeline converter when the right-click convert workflow was working perfectly fine. For me the main issues: - The material collected is not listed in...

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50% OFF [Released] Game Kit Controller: Engine with melee, weapons, vehicles...

Game Kit Controller Available in the Asset Store View attachment 598279 ​ Current Version 3.03-2 (November 11, 2021)​ ​GKC is the most complete 1st/3rd Person Controller solution with unique Gravity...

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Is possible to create WebGl multiplayer game with this package?

Is possible to create WebGl multiplayer game with this package? any sample?

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Issue with clientnetworktransform and character controller (colliders not...

A little stumped here if someone has any ideas it would be helpful. I am using a charactercontroller with ClientNetworkTransform and it seems my character controller's collider isn't moving from its...

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Why does unrolling a loop affect the accuracy of the computations within?

Note! This question is a duplicate of my question at StackOverflow (https://stackoverflow.com/questions...ffect-the-accuracy-of-the-computations-within). I have chosen to post it here as well to reach...

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Comparing different approaches for Events in DOTS

Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...

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[Released] Lux URP Essentials

Lux LWRP Essentials provide a growing collection of manually written and optimized HLSL shaders and custom nodes for Shader Graph to cover a wide range of use cases such as: Environment related shaders...

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