Specifying player's damage in enemy's damage function inside enemy's...
I'm having a little trouble wrapping my head around this problem.. I have a base health class that has virtual methods, such as a Damage() function that both the player and enemies inherit from. I set...
View ArticleUNITY UI issues
you know a system is bad when you need to delete everything you did multiple times because of one small change and it all goes wrong and cannot be undone. Why is the UI so badly done? the positioning...
View Article[New Release] FM POINTS: Capture Point Cloud, Morph, Dynamic FX...
FM POINTS is an All-in-One Point Cloud Visualisation within Unity3D. Every 3D objects in your Unity3D scenes can be converted into points in few buttons! It's a light-weight rendering solution in...
View ArticleMobile Traffic System - City traffic for games
Mobile Traffic System Highly performant and easy to integrate View attachment 866122 Get if from: Asset Store - Mobile Traffic System For detailed implementation instruction see the Documentation......
View ArticleFeedback Wanted: URP Documentation & Guidelines Improvements
Hi all! Unity is working to improve our documentation for URP; we want to expand our documentation for existing features and include guides for the workflows you're having trouble with. If you have any...
View Article[Released] Advanced Terrain Grass
ATG is a grass rendering solution which was built to replace the detail rendering system of Unity’s terrain engine in order to get rid of almost all spikes on the CPU — which usually are caused by new...
View ArticleInControl - input and cross platform controller support for Unity, made easy!
InControl is an input manager for Unity3D that standardizes input mappings across platforms for common controllers. It is written in C# and strives to make it a snap to add controller support to your...
View ArticleGraph Tool Foundation
So recently I stumbled upon this package called “Graph Tool Foundation”. Its purpose was self explanatory and after downloading it and taking a look at the attached sample I realised it’s potential. It...
View ArticleCan't see spawned entities, ECS
Environment: Unity 2020.1.4.f1 Burst 1.3.6 Entities 0.14.0-preview.19 High Definition RP 9.0.0-preview.54 Hybrid Renderer 0.8.0-preview,57 ENABLE_HYBRID_RENDERER_V2 I have a simple scene with a button...
View Article[RELEASED] Easy Character Movement 2
Easy Character Movement 2 DESCRIPTION Easy Character Movement 2 is a robust, feature-rich, highly customizable, general purpose (not game-genre tied) kinematic character controller. ECM2 can be used...
View ArticleSSR PBR Accumulation Half resolution tracer and denoising.
HDRP's SSR is still very bad. PBR accumulation can only be used on static images such as screenshots. There is no denoising like the EA Stochastic SSR. Just like path tracing accumulation, the previous...
View ArticleUnity ecs 0.5 version can not render entity by render mesh
Code (CSharp): using System; using System.Collections; using System.Collections.Generic; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using Unity.Rendering; using...
View ArticleHow to override Action Binding processors from code?
Hi all! My problem is simple, i want to be able to override processors on action bindings just like you can rebind the whole binding path. I've looked through all documentation i could get my hands on,...
View ArticleRender Pipeline Converter is a mess
Hi, I don't know how anyone would use the render pipeline converter when the right-click convert workflow was working perfectly fine. For me the main issues: - The material collected is not listed in...
View Article50% OFF [Released] Game Kit Controller: Engine with melee, weapons, vehicles...
Game Kit Controller Available in the Asset Store View attachment 598279 Current Version 3.03-2 (November 11, 2021) GKC is the most complete 1st/3rd Person Controller solution with unique Gravity...
View ArticleIs possible to create WebGl multiplayer game with this package?
Is possible to create WebGl multiplayer game with this package? any sample?
View ArticleIssue with clientnetworktransform and character controller (colliders not...
A little stumped here if someone has any ideas it would be helpful. I am using a charactercontroller with ClientNetworkTransform and it seems my character controller's collider isn't moving from its...
View ArticleWhy does unrolling a loop affect the accuracy of the computations within?
Note! This question is a duplicate of my question at StackOverflow (https://stackoverflow.com/questions...ffect-the-accuracy-of-the-computations-within). I have chosen to post it here as well to reach...
View ArticleComparing different approaches for Events in DOTS
Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...
View Article[Released] Lux URP Essentials
Lux LWRP Essentials provide a growing collection of manually written and optimized HLSL shaders and custom nodes for Shader Graph to cover a wide range of use cases such as: Environment related shaders...
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