Problem with Import unity package
Hi everyone, I am watching unity tutorials and sometimes there are assets exported that we can use. In the video the guy shows how he import it, but in my case I have an error/message that tells me...
View ArticleNo rigid body code working
I'm working on a game I recently posted about (another topic) and I'm using rigid bodies for the characters. I just realized today I'm not moving the character's rigid body using methods like...
View ArticlePlayer_jump
The current player's script looks like this. using System.Collections; using System.Collections.Generic; using UnityEngine; public class Automove: MonoBehaviour { // Start is called before the first...
View ArticleHow to move rigid body at constant speed using rigidbody.MovePosition()?
This is my first time posting a question here. Hopefully someone can help with the problem I am having. So I have an NPC that the player is supposed to race in the game. The NPC runs on a kinematic...
View ArticleAnim | FX Preview: Preview your animations with your particle systems!
Anim | FX Preview is your solution to preview animations and particle systems together in the editor without entering playmode. Why use Anim | FX Preview? Unity has a great Particle System but it...
View Article[RELEASED] OmniShade - Mobile-Optimized Shader
OmniShade on the Unity Asset Store Website | YouTube | WebGL Demo |... [RELEASED] OmniShade - Mobile-Optimized Shader
View ArticleLEAN ⚡️ Touch / GUI / Texture / Localization / Transition / Pool
Quickly add touch controls to your game using Lean Touch ― no code required! Simply pick the components you want, customize the settings, and enjoy consistent controls across Android, iOS, and...
View ArticleWhy does (not) unrolling a loop affect the accuracy of the computations within?
Note! This question is a duplicate of my question at StackOverflow (https://stackoverflow.com/questions...ffect-the-accuracy-of-the-computations-within). I have chosen to post it here as well to reach...
View ArticleQuest + LWRP/URP: MSAA not working
Pretty much as the title says, I'm using Unity 2019.2.14f1, Oculus Integration 1.43, LWRP 6.9.1. Setting MSAA in the LWRP settings to any value (2x, 4x, 8x) does nothing. All cameras have MSAA set to...
View ArticleSpeedtree 9
Speedtree 9 has been out for months now but there is no implementation (new wind system; return of billboarding cards) being released for it. Why buy a software when you're not going to maintain it?
View ArticleURP post processing not showing
So I'm on Unity 2019.3b and the built in URP post processing is not doing anything This is the default URP project with no modifications. 'Render Post-processing' is enabled on the camera. Any idea...
View ArticleGame works in Editor, crashes in build instantly
I just upgraded to Unity 2021.2.16f1 (I previously built the game in Unity 2020.3.25). My game works great in Editor and I'm able to create the build successfully. But as soon as I run the exe (I'm on...
View ArticleIs it worth Starting Project in 2021.3 LST(just released) if seems many...
Many people are getting bugs and problems in this initial version and even 2021.2.x so for myself, i feel i can't use 2021.3 to start my rpoject. i really wanted to but it's doing weird things. For...
View ArticleUniversal Fighting Engine 2
View attachment 814152 Publisher Page | Website | Youtube | Forum | UFE 1.x | Patreon Universal Fighting Engine (UFE 2) is a set of tools... Universal Fighting Engine 2
View ArticleFormattingException: Error parsing format string: Could not evaluate the...
Hello! What am I doing wrong? Code (CSharp): var table = UnityEngine.Localization.Settings.LocalizationSettings.StringDatabase.GetLocalizedStringAsync(Loc.MAIN_TABLE, "board_mistakes");...
View Article[50% OFF] Sci-Fi Ship Controller - A versatile physics-based controller with...
View attachment 340969 Discord Channel | Website | Asset Store From the makers of Landscape Builder, and LB Enviro Pack 1, comes a brand new asset full of technical know-how and goodness. Popularized...
View ArticleBug: Animated material color always returns default value.
I use Mecanim animation system to animate material color of Renderer and always get default value of color in script despite the color changes at runtime. The same doesn't apply to other properties. If...
View ArticleDOTS: Multiple Errors when installing Hybrid Renderer
Hey there! I'll go straight to the point: I'm getting many errors when installing Hybrid Renderer for my DOTS project. I have no idea what to do. I haven't installed any other packages because there...
View ArticleSmall Fonts are a big problem
I've noticed this problem more or less across the board on any text heavy unity game. Smaller text just looks awful. TextMeshPro was never a great solution for small text that really requires subpixel...
View ArticleNative Crash Reporting when importing URP or HDRP
The URP version older than 11 causes the editor to crash in versions older than 2021.2.8 The error occurs even when creating an empty project containing an URP or HDRP package. In addition, the package...
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