ATG is a grass rendering solution which was built to replace the detail rendering system of Unity’s terrain engine in order to get rid of almost all spikes on the CPU — which usually are caused by new grass patches coming into sight when your camera is moving. So ATG will help you to reduce work on the CPU – but at the same time it might add some more costs on the GPU side.
Next to this initial purpose ATG offers significant improvements regarding...
[Released] Advanced Terrain Grass