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Issue with clientnetworktransform and character controller (colliders not syncing but transform does

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A little stumped here if someone has any ideas it would be helpful.
I am using a charactercontroller with ClientNetworkTransform

and it seems my character controller's collider isn't moving from its spawn position(??)
The graphics and object itself seems to be moving correctly when examining on two editors.
but there's this like "invisible collider" where the players start when loaded in....

Issue with clientnetworktransform and character controller (colliders not syncing but transform does

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