Child game object not transitioning well in blend tree?
See the video here: https://imgur.com/uXt0HYb I think it's pretty self-explanatory, but to describe it further I need my child game object (the sword) to animated on each player animation. But it is...
View ArticleDecal Shader looks weird on surface when using a normal map
Hi! Uh, so, I really don't know what's the issue here, I'm not sure if it's expected behavior, but the problem is that the Decal Shader is producing some weird artifacts as you can see on the image...
View ArticleUnity Render Streaming Introduction & FAQ
Hi everyone, Welcome to the Unity Render Streaming discussion forum. What is Unity Render Streaming? This is a solution that provides Unity's high definition rendering abilities via a browser. It's...
View Article[RELEASED] Double 3D Chess And Checkers
A very simple double chess and checkers game, which is played by 2 players. Include full source code so you can easily make it played by individual player (as known as player vs computer). Features: -...
View ArticleImproving iteration time on C# script changes
Hello, Earlier this year, many users have reported increased waiting times (from 2s previously to 4s/6s) when changing one C# script + waiting for a domain reload on a simple Core 3D template or when...
View ArticleCinemachine Input Provider not working?
Using Cinemachine 2.8.1 Using Input System 1.1.1 Using HDRP 12.0.0 I have the New Input System selected in preferences. These are my settings: View attachment 942970 I have also tried Passthrough...
View ArticleUnity Terrain imposters optimization
HI, we have a sort of a problem with automatic imposter cameras what unity Terrain/Trees engine creates. Target is mobile devices and basically we dont use any billboarding to optimize the rendering of...
View Article[RELEASED] Turn Based Strategy Framework
CHECK IT OUT ON ASSET STORE This project is a highly customizable framework for turn based strategies. It allows to create custom shaped cell grids, place objects like units or obstacles on it and...
View ArticleHow to use visual scripting in edit mode?
Hey Guys, does visual scripting have to be used at runtime? I want to pre-process some of the logic in edit mode, is it possible to do that? Thanks.
View ArticleGoogle Play Services Update Ad ID Permission & Policies for Family Apps
https://support.google.com/googleplay/android-developer/answer/6048248 I have a question in regards to the new Google Play Services update this year, in which the advertising ID will be removed when a...
View ArticleError using managed code with NuGet packages
I've setup a new Unity project that I want to reference a separate .Net project. I read here that the best way to do this is by building the separate project and moving the .dll to a Plugins folder...
View ArticleRestoreTransactions(callback) can give user infinite items on iOS
I have this code to restore purchase, on iOS, I run this code when user click on Restore Purchase button: Code (CSharp): var apple =...
View ArticleHow to activate the path tracing denoiser?
Is there something missing from the path tracing denoiser? How to activate the path tracing denoiser? View attachment 1033931 It seems that when I click on fix, nothing happens. I can't seem to find...
View ArticleSpriteSharp - Sprite Mesh Optimizer
View attachment 139881 Buy on Asset Store SpriteSharp is an efficient solution for generating better meshes for sprites, helping reduce your 2D scene total polygon count, draw call amount, overdraw...
View ArticleAny news for DOTS Animation ?
Hi, i was wondering if we could have some communication on what the DOTS animation package is at, currently when i tried upgrading to 2021+ i had compilation error due to some internal code having...
View ArticleUnity crash
I'm on Ubuntu 20.04 LTS. Unity crashes when I run it, and displays me this : Editor.log : [xcb] Unknown sequence number while processing queue [xcb] Most likely this is a multi-threaded client and...
View ArticleMeshRenderer Reflection Probe usage dropdown is missing?
We updated to 2021 LTS (And so URP 12) and the MeshRenderer Reflection Probe usage is missing from the MeshRenderer component. If you enable Debug inspector, you can modify the value and it still seems...
View ArticleUniversal Fighting Engine 2
View attachment 814152 Publisher Page | Website | Youtube | Forum | UFE 1.x | Patreon Universal Fighting Engine (UFE 2) is a set of tools... Universal Fighting Engine 2
View ArticleBlock left mouse click while getkeydown:
I have looked for this everywhere, I cannot find a good solution. I need to disable the left mouse button while the left alt key is down. I am using the transform Gizmo from @HiddenMonk and when you...
View ArticleHow to make work NVIDIA DLSS 2.0?
There is any way to use NVIDIA DLSS 2.0 with Unity? Or it is planned to be supported? https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-big-leap-in-ai-rendering/
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