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Error using managed code with NuGet packages

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I've setup a new Unity project that I want to reference a separate .Net project. I read here that the best way to do this is by building the separate project and moving the .dll to a Plugins folder within the Assets directory. I then referenced the .dll in my Unity project via Visual Studio. For now, the separate .Net project is located the the /Packages directory in my Unity project. I manually move the built .dll to...

Error using managed code with NuGet packages

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