HI, we have a sort of a problem with automatic imposter cameras what unity Terrain/Trees engine creates. Target is mobile devices and basically we dont use any billboarding to optimize the rendering of the terrain trees, we use lod groups without speedtree. But the textures what unity creates is reservering ~30mb of memory is there any way to optimize these out / reduce the picture size etc etc. The billboarding start is 2000 and map is half size of that but still those textures are created...
Unity Terrain imposters optimization
Unity Terrain imposters optimization