We updated to 2021 LTS (And so URP 12) and the MeshRenderer Reflection Probe usage is missing from the MeshRenderer component.
If you enable Debug inspector, you can modify the value and it still seems to respect your settings (Off/Blend Probes/Etc) but its just not visible now?
Anyone know why? There are some commits on the Graphics repository to suggest this is what is...
MeshRenderer Reflection Probe usage dropdown is missing?
If you enable Debug inspector, you can modify the value and it still seems to respect your settings (Off/Blend Probes/Etc) but its just not visible now?
Anyone know why? There are some commits on the Graphics repository to suggest this is what is...
MeshRenderer Reflection Probe usage dropdown is missing?