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VR click events in target texture?

Testing out UI Toolkit in Unity 2021.3 and I see you can do stuff like: Code (CSharp): var element = document.rootVisualElement.panel.Pick(cursor); However what is the correctly way to simulate a...

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Build issue (M1)

Strange issue preventing builds, can anyone help? Burst package version is 1.6.3. System.TypeInitializationException: The type initializer for 'Burst.Backend.UnmanagedLibrary' threw an exception....

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Feedback Wanted: Streaming Virtual Texturing

Hi! Streaming Virtual Texturing is in preview for Unity 2020.1 from beta 14 and up. You can download the sample project here. The sample uses the HDRP 9-preview.33 package that you can find in the...

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Space Graphics Toolkit & Planets

Make the space scene of your dreams using Space Graphics Toolkit. This huge collection of space effects can be customized and combined in any way you like, allowing you to quickly make realistic or...

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Specifying player's damage in enemy's damage function inside enemy's...

I'm having a little trouble wrapping my head around this problem.. I have a base health class that has virtual methods, such as a Damage() function that both the player and enemies inherit from. I set...

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What is on (secret) sale? - (2nd new thread)

To clean up and to get around some weird, unexplained bugs in the two old "what is on (secret) sale?" threads I am starting a new thread again. Like the old threads, this one is for posting about...

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Unity Sprite Disappearing when animation is played

So i'm working on my game, and I am trying to add player animations for walking. However, when I implemented the new frames, they do not show the sprite whenever I play the animation. the idle frame is...

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Free Health Bar script

Hi Guys I would like some honest, constructive feedback on what you think of the health bar script I have written some time ago. Asides from that, this script is free for anyone to use as a way of...

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Small Fonts are a big problem

I've noticed this problem more or less across the board on any text heavy unity game. Smaller text just looks awful. TextMeshPro was never a great solution for small text that really requires subpixel...

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Paint In 3D ️️✏️ In Game & In Editor & Skinned Mesh Painting

Paint all your objects using Paint in 3D - both in game, and in editor. All features have been heavily optimized, making it great for WebGL, mobile, VR, and much more! >> Get Paint In 3D...

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[RELEASED] Easy Character Movement 2

Easy Character Movement 2 DESCRIPTION Easy Character Movement 2 is a robust, feature-rich, highly customizable, general purpose (not game-genre tied) kinematic character controller. ECM2 can be used...

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New Input System - Performance

We are swapping over to the new input system for OpenXR, and taking a look at performance on Quest device, the numbers don't look too great - roughly 0.5ms frame time with two input updates per frame....

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Custom DecoratorDrawer work on monobehaviour but not shaderlab

Hi,As Unity default support "Space" and "Header" decorator drawer in shaderlab. https://docs.unity3d.com/ScriptReference/DecoratorDrawer.html So I decided to make my own, finally I found my custom...

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Why is the new input system so slow?

On a quest 2 game, it's managing to eat up more CPU time than the entire player loop. It's almost as much time spent as the entire rendering pipeline?! What on earth is going on here? How can we...

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Google Intent Redirection Issue

So after attempting to solve the issue uploading to Google Play. Google has sent me another warning. View attachment 1024530 The email addressed that...

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Optimum Ket Reviews –

It is critical to not exclusively center around eating high-fat food sources, however to incorporate an everyday

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Any State can't be selected

I'm fairly new to Unity animation and tools, but am hitting a very strange and crippling problem that I can't find any existing threads on. I'm in 2020.3.32f1. I set up a very simple animation graph...

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Unwanted trigger/grip button haptic in OpenXR

I'm developing a VR game using OpenXR. I've noticed a weird haptic event when pressing the grip or trigger button on either controller. This haptic is unwanted in my project. I've tried finding an...

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Quest handtracking annoying System Gesture

I was wondering if it is possible to disable the hand-tracking System Gesture (open palm towards the headset to bring up the Oculus universal menu) for Quest in Unity. This function interferes with my...

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[Resources] Getting Started with Plastic SCM after Collaborate Upgrade

Hi everyone, Here are links to resources to help you get started with Plastic SCM after the Collaborate upgrade. Work in-editor with supported Unity versions If you are using one of the supported Unity...

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