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Do I need MAC for Dev build ?

Do I need MAC and Xcode to just test the game on iPhone ? Without publishing it

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No rigid body code working

I'm working on a game I recently posted about (another topic) and I'm using rigid bodies for the characters. I just realized today I'm not moving the character's rigid body using methods like...

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2 or more directional lights simultaneously

With all HDRP power, it can't do a simple thing even built-in RP could: 2 or more directional lights that cast shadows in a scene simultaneously. For the love of god, implement this basic feature for...

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3D Objects inside Canvas

Inside my Canvas I'm trying to display a 3D model to depict which player's turn it is alongside some text. My canvas is set to Screen Space - Overlay. My 3D game object is displaying exactly how I want...

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CommandBuffer.Blit in VR/XR

I would like to call out this tutorial which explains how to blit in URP with VR in single pass instanced mode: https://docs.unity.cn/Packages/com....eatures/how-to-fullscreen-blit-in-xr-spi.html The...

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Materials are pink

Hi everyone, So I recently purchased an asset package. So I imported it and opened the demoscene. However, the whole scene is pink. I checked the materials that are linked in the materials properties...

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What is TextMesh ?

hello It’s may be a silly question but I’m new with unity and when I create Text using canvas there is (text) and (TextMesh) what is TextMesh mean ?

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Install failed: Validation Failed

the title is the error ( Install failed: Validation Failed) how do i fix this?

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Saving sub-assets imported using custom ScriptedImporter

I'm having a bit of trouble trying to figure out how, if it is indeed at all possible, to persist changes made to sub-assets imported using a custom importer. My setup is roughly as follows; I have...

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Animancer - Less Animator Controller, More Animator Control

View attachment 466661 [itch.io] [Pro] [Lite] [Documentation] [Examples] [Help and FAQ]... Animancer - Less Animator Controller, More Animator Control

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Programmatically Set Text Doesn't Format By Itself

While switching a few things to TextMesh Pro after UT obtained it (great job on that by the way, much love) I realised that formatting, in the sense of rich text, don't format themselves automatically....

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(case 1412752) WebGL Spatial audio (3d) not working

If someone from the audio team can take a look please. It's a big issue reported soon a month ago and nothing is moving.......

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Changing material emission in editor via script - material won't update until...

I'm trying to change a material's emission bool and emission color via script while in editor mode (not during runtime) It doesn't look like there's a way to access the emission bool that I've found....

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Confusion on UnityWebRequestPost

Hi, I'm trying to make a UnityWebRequest Post to get an authentication from an API. I'm able to get a result from the API but I had to do it using a method which isn't UnityWebRequest.Post and it has...

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Again Blender to Unity3d mesh with rig and animations, best way

For years I was struggling with this problem. But is there a way to clean export rigged animated (skeletal) model from blender to Unity3D. To be more precise I just want to model it properly in blender...

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Culling Mask not Working correctly in URP 12.0 Unity 2021.2.0b

Hello, after some research, I think this problem has no answers In my Scene I have a Directional Light and I want it to Light only one type of objects, with the Layer "walls" But, when I select my...

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[50% OFF!] UniStorm 5.2 - AAA Volumetric Clouds, URP Support, Weather, Sky,...

View attachment 888451 UniStorm fully supports Unity 2018.4+, Unity 2019+, and Unity 2020+! UniStorm 5.0 (a massive free update) is now live on the Asset Store! This update brings new clouds with...

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Changing material intensity by multiplying color doesn't change intensity slider

I've looked into how to change a material's emission intensity via code, and all the examples say to multiply the color by an intensity value. The issue is that this changes the color in the same way...

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URP Camera stack issue

How do I fix this issue, I cannot found any resolve. When I dynamically add and remove overlay camera to base camera via script there were these errors occurred. But doesn't seem to affect game...

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Android build support

I have read in the documentation that unity render streaming only support NVIDIA Video Codec SDK. Does that mean it is not possible to build the render streaming app for Android in other words to...

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